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Cricket, especially the Twenty20 format, has maximum uncertainty, where a single over can completely change the momentum of the game. With millions of people following the Indian Premier League (IPL), developing a model for predicting the…

应用统计 · 统计学 2020-09-22 Rabindra Lamsal , Ayesha Choudhary

Cricket betting is a multi-billion dollar market. Therefore, there is a strong incentive for models that can predict the outcomes of games and beat the odds provided by bookers. The aim of this study was to investigate to what degree it is…

机器学习 · 统计学 2015-11-19 Stylianos Kampakis , William Thomas

Balanced knockout tournaments are ubiquitous in sports competitions and are also used in decision-making and elections. The traditional computational question, that asks to compute a draw (optimal draw) that maximizes the winning…

计算机科学与博弈论 · 计算机科学 2016-04-19 Krishnendu Chatterjee , Rasmus Ibsen-Jensen , Josef Tkadlec

Modelling football outcomes has gained increasing attention, in large part due to the potential for making substantial profits. Despite the strong connection existing between football models and the bookmakers' betting odds, no authors have…

应用统计 · 统计学 2018-02-27 Leonardo Egidi , Francesco Pauli , Nicola Torelli

Despite growing interest in quantifying and modeling the scoring dynamics within professional sports games, relative little is known about what patterns or principles, if any, cut across different sports. Using a comprehensive data set of…

应用统计 · 统计学 2014-03-24 Sears Merritt , Aaron Clauset

This paper aims to reduce randomness in football by analysing the role of lineups in final scores using machine learning prediction models we have developed. Football clubs invest millions of dollars on lineups and knowing how individual…

机器学习 · 计算机科学 2023-01-18 George Peters , Diogo Pacheco

We summarise popular methods used for skill rating in competitive sports, along with their inferential paradigms and introduce new approaches based on sequential Monte Carlo and discrete hidden Markov models. We advocate for a state-space…

应用统计 · 统计学 2024-08-20 Samuel Duffield , Samuel Power , Lorenzo Rimella

The prevailing belief propagated by NBA league observers is that the workload of the NBA season dramatically influences a player's performance$^{1,2,3,4,5}$. We offer an analysis of cross game player fatigue that calls into question the…

应用统计 · 统计学 2021-12-30 Austin Stephen , Matthew Yep , Grace Fain

Existing match classification models in the tournament design literature have two major limitations: a contestant is considered indifferent only if uncertain future results do never affect its prize, and competitive matches are not…

物理与社会 · 物理学 2026-01-29 László Csató , András Gyimesi

Reasoning is most powerful when an LLM accurately aggregates relevant information. We examine the critical role of information aggregation in reasoning by requiring the LLM to analyze sports narratives. To succeed at this task, an LLM must…

计算与语言 · 计算机科学 2024-10-07 Yebowen Hu , Kaiqiang Song , Sangwoo Cho , Xiaoyang Wang , Wenlin Yao , Hassan Foroosh , Dong Yu , Fei Liu

In this article, we look at a hat-guessing game, in which each player must guess the color of their own hat while only seeing the hats of the other players. We focus on the case of two hat colors and a countably infinite number of players.…

概率论 · 数学 2025-10-28 Nathaniel Eldredge

Technology has had an unquestionable impact on the way people watch sports. Along with this technological evolution has come a higher standard to ensure a good viewing experience for the casual sports fan. It can be argued that the…

应用统计 · 统计学 2011-10-12 Gagan Sidhu

The non-scientific event of a soccer match is analysed on a strictly scientific level. The analysis is based on the recently introduced concept of a team fitness (Eur. Phys. J. B 67, 445, 2009) and requires the use of finite-size scaling. A…

数据分析、统计与概率 · 物理学 2010-03-03 Andreas Heuer , Christian Mueller , Oliver Rubner

Competitor rating systems for head-to-head games are typically used to measure playing strength from game outcomes. Ratings computed from these systems are often used to select top competitors for elite events, for pairing players of…

统计方法学 · 统计学 2025-07-14 Mark E. Glickman

The idea that the success rate of a team increases when playing home is broadly accepted and documented for a wide variety of sports. Investigations on the so-called home advantage phenomenon date back to the 70's and every since has…

物理与社会 · 物理学 2016-03-30 Haroldo V. Ribeiro , Satyam Mukherjee , Xiao Han T. Zeng

The largely dominant meritocratic paradigm of highly competitive Western cultures is rooted on the belief that success is due mainly, if not exclusively, to personal qualities such as talent, intelligence, skills, efforts or risk taking.…

物理与社会 · 物理学 2018-08-13 A. Pluchino. A. E. Biondo , A. Rapisarda

Competition is a primary driver of player satisfaction and engagement in multiplayer online games. Traditional matchmaking systems aim at creating matches involving teams of similar aggregated individual skill levels, such as Elo score or…

社会与信息网络 · 计算机科学 2020-06-25 Sofia M Nikolakaki , Ogheneovo Dibie , Ahmad Beirami , Nicholas Peterson , Navid Aghdaie , Kazi Zaman

Sports leagues consist of conferences subdivided into divisions. Teams play a number of games within their divisions and fewer games against teams in different divisions and conferences. Usually, a league structure remains stable from one…

应用统计 · 统计学 2013-02-20 Brian Macdonald , William Pulleyblank

Forecast of football outcomes in terms of Home Win, Draw and Away Win relies largely on ex ante probability elicitation of these events and ex post verification of them via computation of probability scoring rules (Brier, Ranked…

应用统计 · 统计学 2024-08-09 Jean-Louis Foulley

This thesis presents some geometric insights into three different types of two player prediction games -- namely general learning task, prediction with expert advice, and online convex optimization. These games differ in the nature of the…

机器学习 · 计算机科学 2018-05-23 Parameswaran Kamalaruban