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Real Time Strategy (RTS) games provide complex domain to test the latest artificial intelligence (AI) research. In much of the literature, AI systems have been limited to playing one game. Although, this specialization has resulted in…

人工智能 · 计算机科学 2014-01-22 Roy Hayes , Peter Beling , William Scherer

Learning competitive behaviors in multi-agent settings such as racing requires long-term reasoning about potential adversarial interactions. This paper presents Deep Latent Competition (DLC), a novel reinforcement learning algorithm that…

Data scaling and standardized evaluation benchmarks have driven significant advances in natural language processing and computer vision. However, robotics faces unique challenges in scaling data and establishing evaluation protocols.…

The RoboRacer (F1TENTH) platform has emerged as a leading testbed for advancing autonomous driving research, offering a scalable, cost-effective, and community-driven environment for experimentation. This paper presents a comprehensive…

机器人学 · 计算机科学 2025-06-23 Israel Charles , Hossein Maghsoumi , Yaser Fallah

This paper reports on the application of sequence analysis algorithms for agents in robotic soccer and a suitable representation is proposed to achieve this mapping. The objective of this research is to generate novel better in-game…

多智能体系统 · 计算机科学 2014-01-13 P. Kiran Sree , G. V. S. Raju , S. Viswandha Raju , N. S. S. S. N Usha Devi

The development of deep reinforcement learning (DRL) has benefited from the emergency of a variety type of game environments where new challenging problems are proposed and new algorithms can be tested safely and quickly, such as Board…

人工智能 · 计算机科学 2020-12-08 Hangtian Jia , Yujing Hu , Yingfeng Chen , Chunxu Ren , Tangjie Lv , Changjie Fan , Chongjie Zhang

To assist with everyday human activities, robots must solve complex long-horizon tasks and generalize to new settings. Recent deep reinforcement learning (RL) methods show promise in fully autonomous learning, but they struggle to reach…

人工智能 · 计算机科学 2023-08-23 Shuo Cheng , Danfei Xu

The video game industry plays an essential role in the entertainment sphere of our society. However, from Monopoly to Flight Simulators, serious games have also been appealing tools for learning a new language, conveying values, or training…

人机交互 · 计算机科学 2023-07-06 Jaime Pérez , Mario Castro , Gregorio López

Advanced analytics have transformed how sports teams operate, particularly in episodic sports like baseball. Their impact on continuous invasion sports, such as soccer and ice hockey, has been limited due to increased game complexity and…

人工智能 · 计算机科学 2025-03-26 David Radke , Kyle Tilbury

A game theoretic distributed decision making approach is presented for the problem of control effort allocation in a robotic team based on a novel variant of fictitious play. The proposed learning process allows the robots to accomplish…

多智能体系统 · 计算机科学 2016-11-18 Michalis Smyrnakis , Sandor M. Veres

Long-term memory is essential to feel like a continuous being, and to be able to interact/communicate coherently. Social robots need long-term memories in order to establish long-term relationships with humans and other robots, and do not…

机器人学 · 计算机科学 2018-11-28 Matías Pavez , Javier Ruiz del Solar , Victoria Amo , Felix Meyer zu Driehausen

There are many application fields for robotic systems including service robotics, search and rescue missions, industry and space robotics. As the scenarios in these areas grow more and more complex, there is a high demand for powerful tools…

机器人学 · 计算机科学 2016-05-31 Sebastian G. Brunner , Franz Steinmetz , Rico Belder , Andreas Dömel

The League Championship Algorithm (LCA) is sport-inspired optimization algorithm that was introduced by Ali Husseinzadeh Kashan in the year 2009. It has since drawn enormous interest among the researchers because of its potential efficiency…

Achieving human-level speed and performance on real world tasks is a north star for the robotics research community. This work takes a step towards that goal and presents the first learned robot agent that reaches amateur human-level…

Ubiquitous sensors and Internet of Things (IoT) technologies have revolutionized the sports industry, providing new methodologies for planning, effective coordination of training, and match analysis post game. New methods, including machine…

The future robots are expected to work in a shared physical space with humans [1], however, the presence of humans leads to a dynamic environment that is challenging for mobile robots to navigate. The path planning algorithms designed to…

机器人学 · 计算机科学 2022-02-09 Prabhjot Kaur , Zichuan Liu , Weisong Shi

Fractals2019 started as a new experimental entry in the RoboCup Soccer 2D Simulation League, based on Gliders2d code base, and advanced to become a RoboCup-2019 champion. We employ combinatorial optimisation methods, within the framework of…

人工智能 · 计算机科学 2019-10-15 Mikhail Prokopenko , Peter Wang

We consider the problem of team selection within multiagent adversarial team games. We propose BERTeam, a novel algorithm that uses a transformer-based deep neural network with Masked Language Model training to select the best team of…

人工智能 · 计算机科学 2025-01-31 Pranav Rajbhandari , Prithviraj Dasgupta , Donald Sofge

Reinforcement learning algorithms can train agents that solve problems in complex, interesting environments. Normally, the complexity of the trained agent is closely related to the complexity of the environment. This suggests that a highly…

人工智能 · 计算机科学 2018-03-16 Trapit Bansal , Jakub Pachocki , Szymon Sidor , Ilya Sutskever , Igor Mordatch

Deep reinforcement learning (DRL) has achieved super-human performance on complex video games (e.g., StarCraft II and Dota II). However, current DRL systems still suffer from challenges of multi-agent coordination, sparse rewards,…

人工智能 · 计算机科学 2021-12-01 Shiyu Huang , Wenze Chen , Longfei Zhang , Shizhen Xu , Ziyang Li , Fengming Zhu , Deheng Ye , Ting Chen , Jun Zhu