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In the last years, robots are moving out of research laboratories to enter everyday life. Competitions aiming at benchmarking the capabilities of a robot in everyday scenarios are useful to make a step forward in this path. In fact, they…

机器人学 · 计算机科学 2023-03-23 Vincenzo Suriani , Daniele Nardi

This paper explores the significant history of professional football and the betting industry, tracing its evolution from clandestine beginnings to a lucrative multi-million-pound enterprise. Initiated by the legalization of gambling in…

机器学习 · 计算机科学 2024-03-26 Purnachandra Mandadapu

The pursuit of general-purpose robotics has yielded impressive foundation models, yet simulation-based benchmarking remains a bottleneck due to rapid performance saturation and a lack of true generalization testing. Existing benchmarks…

机器人学 · 计算机科学 2026-05-15 Xuning Yang , Rishit Dagli , Alex Zook , Hugo Hadfield , Ankit Goyal , Stan Birchfield , Fabio Ramos , Jonathan Tremblay

This paper describe an hybrid agent trained to play in Fantasy Football AI which participated in the Bot Bowl III competition. The agent, MimicBot, is implemented using a specifically designed deep policy network and trained using a…

人工智能 · 计算机科学 2021-08-24 Nicola Pezzotti

While autonomous racing performance in Time-Trial scenarios has seen significant progress and development, autonomous wheel-to-wheel racing and overtaking are still severely limited. These limitations are particularly apparent in real-life…

机器人学 · 计算机科学 2025-10-31 Emily Steiner , Daniel van der Spuy , Futian Zhou , Afereti Pama , Minas Liarokapis , Henry Williams

Any sports competition needs a timetable, specifying when and where teams meet each other. The recent International Timetabling Competition (ITC2021) on sports timetabling showed that, although it is possible to develop general algorithms,…

Artificial intelligence-based systems for player risk detection have become central to harm prevention efforts in the gambling industry. However, growing concerns around transparency and effectiveness have highlighted the absence of…

In this paper, a new continuous scoring system for soccer is proposed, based on the proportion of time that a team is winning, losing or tied. Several simulations are made applying this technique to complete seasons of different leagues. As…

应用统计 · 统计学 2018-03-22 Manuel Cruz , Sandra Ramos , Miguel Pinho

With breakthrough of the AlphaGo, human-computer gaming AI has ushered in a big explosion, attracting more and more researchers all around the world. As a recognized standard for testing artificial intelligence, various human-computer…

人工智能 · 计算机科学 2024-04-01 Qiyue Yin , Jun Yang , Kaiqi Huang , Meijing Zhao , Wancheng Ni , Bin Liang , Yan Huang , Shu Wu , Liang Wang

Reinforcement Learning is a promising tool for learning complex policies even in fast-moving and object-interactive domains where human teleoperation or hard-coded policies might fail. To effectively reflect this challenging category of…

The NUbots are an interdisciplinary RoboCup team from The University of Newcastle, Australia. The team has a history of strong contributions in the areas of machine learning and computer vision. The NUbots have participated in RoboCup…

Humanoid robot soccer presents several challenges, particularly in maintaining system stability during aggressive kicking motions while achieving precise ball trajectory control. Current solutions, whether traditional position-based control…

机器人学 · 计算机科学 2025-10-03 Wanyue Li , Ji Ma , Minghao Lu , Peng Lu

We study the emergence of cooperative behaviors in reinforcement learning agents by introducing a challenging competitive multi-agent soccer environment with continuous simulated physics. We demonstrate that decentralized, population-based…

人工智能 · 计算机科学 2021-05-21 Siqi Liu , Guy Lever , Josh Merel , Saran Tunyasuvunakool , Nicolas Heess , Thore Graepel

Hierarchical Reinforcement Learning has been previously shown to speed up the convergence rate of RL planning algorithms as well as mitigate feature-based model misspecification (Mankowitz et. al. 2016a,b, Bacon 2015). To do so, it utilizes…

人工智能 · 计算机科学 2016-10-11 Daniel J. Mankowitz , Aviv Tamar , Shie Mannor

In this work, we present a rigorous end-to-end control strategy for autonomous vehicles aimed at minimizing lap times in a time attack racing event. We also introduce AutoRACE Simulator developed as a part of this research project, which…

机器人学 · 计算机科学 2022-11-29 Chinmay Vilas Samak , Tanmay Vilas Samak , Sivanathan Kandhasamy

The problem of evaluating the performance of soccer players is attracting the interest of many companies and the scientific community, thanks to the availability of massive data capturing all the events generated during a match (e.g.,…

Deep learning has the potential to revolutionize sports performance, with applications ranging from perception and comprehension to decision. This paper presents a comprehensive survey of deep learning in sports performance, focusing on…

计算机视觉与模式识别 · 计算机科学 2023-07-10 Zhonghan Zhao , Wenhao Chai , Shengyu Hao , Wenhao Hu , Guanhong Wang , Shidong Cao , Mingli Song , Jenq-Neng Hwang , Gaoang Wang

AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities of the game,…

Synthesizing physiologically-accurate human movement in a variety of conditions can help practitioners plan surgeries, design experiments, or prototype assistive devices in simulated environments, reducing time and costs and improving…

There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of RL tasks, from Atari games to motor control to board games, are now solvable by fairly generic algorithms, based on deep…

机器学习 · 计算机科学 2017-05-09 Vlad Firoiu , William F. Whitney , Joshua B. Tenenbaum