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相关论文: Real-time eSports Match Result Prediction

200 篇论文

Which of your team's possible lineups has the best chances against each of your opponents possible lineups? In order to answer this question we develop LinNet. LinNet exploits the dynamics of a directed network that captures the performance…

应用统计 · 统计学 2017-07-12 Konstantinos Pelechrinis

Baseball is a game of strategic decisions including bullpen usage, pinch-hitting and intentional walks. Managers must adjust their strategies based on the changing state of the game in order to give their team the best chance of winning. In…

计算机科学与博弈论 · 计算机科学 2025-11-25 Tristan Mott , Caleb Bradshaw , David Grimsman , Christopher Archibald

Predicting the results of soccer matches is of great interest. This is not only due to the popularity of the sport and the joy of private "betting rounds", but also due to the large sports betting market. Where previously expert knowledge…

应用统计 · 统计学 2025-07-09 Mirko Fischer , Andreas Heuer

We consider clustering player behavior and learning the optimal team composition for multiplayer online games. The goal is to determine a set of descriptive play style groupings and learn a predictor for win/loss outcomes. The predictor…

社会与信息网络 · 计算机科学 2015-03-10 Hao Yi Ong , Sunil Deolalikar , Mark Peng

We study a game where one player selects a random function, and the other has to guess that function, and show that with high probability the second player can correctly guess most of the random function. We apply this analysis to…

最优化与控制 · 数学 2023-11-28 Catherine Rainer , Eilon Solan

Dynamic game theory is an increasingly popular tool for modeling multi-agent, e.g. human-robot, interactions. Game-theoretic models presume that each agent wishes to minimize a private cost function that depends on others' actions. These…

机器人学 · 计算机科学 2025-10-17 Cade Armstrong , Ryan Park , Xinjie Liu , Kushagra Gupta , David Fridovich-Keil

Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents…

人工智能 · 计算机科学 2014-03-07 Ian Helmke , Daniel Kreymer , Karl Wiegand

This paper introduces a large scale multimodal corpus collected for the purpose of analysing and predicting player engagement in commercial-standard games. The corpus is solicited from 25 players of the action role-playing game Tom Clancy's…

This paper introduces a novel two-dimensional (2D) time series forecasting model that integrates cohort behavior over time, addressing challenges in small data environments. We demonstrate its efficacy using multiple real-world datasets,…

机器学习 · 计算机科学 2025-08-22 Yonathan Guttel , Orit Moradov , Nachi Lieder , Asnat Greenstein-Messica

As a relatively new form of sport, esports offers unparalleled data availability. Despite the vast amounts of data that are generated by game engines, it can be challenging to extract them and verify their integrity for the purposes of…

As the last years have shown a massive growth within the field of electronic sports (eSports), several questions emerge, such as how much is it growing, and will it continue to grow? This research thesis sees this as its statement of…

计算机与社会 · 计算机科学 2015-09-30 Anders Hval Olsen

Online games are the most popular form of entertainment among youngsters as well as elders. Recognized as e-Sports, they may become an official part of the Olympic Games by 2020. However, a long waiting time for matchmaking will largely…

性能 · 计算机科学 2019-11-28 Mingkuan Xu , Yang Yu , Chenye Wu

When a prediction algorithm serves a collection of users, disparities in prediction quality are likely to emerge. If users respond to accurate predictions by increasing engagement, inviting friends, or adopting trends, repeated learning…

机器学习 · 计算机科学 2025-11-27 Eden Saig , Nir Rosenfeld

In this work the properties of multi choice minority games are studied by means of extensive computational simulations. We have considered several ways of rewarding the strategies of the players and compared the resulting behaviours of the…

无序系统与神经网络 · 物理学 2008-11-23 J. Menche , J. R. L. de Almeida

In the empirical approach to game-theoretic analysis (EGTA), the model of the game comes not from declarative representation, but is derived by interrogation of a procedural description of the game environment. The motivation for developing…

计算机科学与博弈论 · 计算机科学 2025-02-21 Michael P. Wellman , Karl Tuyls , Amy Greenwald

Accurate prediction of application performance is critical for enabling effective scheduling and resource management in resource-constrained dynamic edge environments. However, achieving predictable performance in such environments remains…

分布式、并行与集群计算 · 计算机科学 2025-10-24 Panagiotis Giannakopoulos , Bart van Knippenberg , Kishor Chandra Joshi , Nicola Calabretta , George Exarchakos

Multiplayer Online Battle Arena (MOBA) games have received increasing popularity recently. In a match of such games, players compete in two teams of five, each controlling an in-game avatars, known as heroes, selected from a roster of more…

人工智能 · 计算机科学 2018-06-27 Zhengxing Chen , Truong-Huy D Nguyen , Yuyu Xu , Chris Amato , Seth Cooper , Yizhou Sun , Magy Seif El-Nasr

This paper discusses match result prediction ability of ATP ranking points, which is official ranking points for men's professional tennis players. The structure of overall ATP World Tour and the ranking point attribution system leads that…

应用统计 · 统计学 2017-05-18 Eiji Konaka

Twitter has been proven to be a notable source for predictive modelling on various domains such as the stock market, the dissemination of diseases or sports outcomes. However, such a study has not been conducted in football (soccer) so far.…

机器学习 · 统计学 2014-11-06 Stylianos Kampakis , Andreas Adamides

Modern robots require accurate forecasts to make optimal decisions in the real world. For example, self-driving cars need an accurate forecast of other agents' future actions to plan safe trajectories. Current methods rely heavily on…

机器人学 · 计算机科学 2023-04-06 Shubhankar Agarwal , David Fridovich-Keil , Sandeep P. Chinchali