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Many scientific and industrial processes produce data that is best analysed as vectors of relative values, often called compositions or proportions. The Dirichlet distribution is a natural distribution to use for composition or proportion…

统计方法学 · 统计学 2020-04-15 Sean van der Merwe

Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products,…

计算机科学与博弈论 · 计算机科学 2019-05-09 Omer Ben-Porat , Moshe Tennenholtz

Continuous-time assessments of game outcomes in sports have become increasingly common in the last decade. In American football, only discrete-time estimates of play value were possible, since the most advanced public football datasets were…

This article describes an application of three well-known statistical methods in the field of game-tree search: using a large number of classified Othello positions, feature weights for evaluation functions with a game-phase-independent…

人工智能 · 计算机科学 2014-11-17 M. Buro

MOBA (Multiplayer Online Battle Arena) games require a delicate interplay of strategic planning and real-time decision-making, particularly in professional esports, where players exhibit varying levels of skill and strategic insight. While…

人机交互 · 计算机科学 2025-03-13 Ruofei Ma , Yu Zhao , Yuheng Shao , Yunjie Yao , Quan Li

In this paper we experiment with a 2-player strategy board game where playing models are evolved using reinforcement learning and neural networks. The models are evolved to speed up automatic game development based on human involvement at…

人工智能 · 计算机科学 2007-05-23 Dimitris Kalles

Recent advances in reinforcement learning have demonstrated its ability to solve hard agent-environment interaction tasks on a super-human level. However, the application of reinforcement learning methods to practical and real-world tasks…

人工智能 · 计算机科学 2021-12-03 Oleg Svidchenko , Aleksei Shpilman

This paper represents an analysis on the momentum of tennis match. And due to Generalization performance of it, it can be helpful in constructing a system to predict the result of sports game and analyze the performance of player based on…

机器学习 · 计算机科学 2024-04-23 Jingdi Lei , Tianqi Kang , Yuluan Cao , Shiwei Ren

Sporting events are extremely complex and require a multitude of metrics to accurate describe the event. When making multiple predictions, one should make them from a single source to keep consistency across the predictions. We present a…

机器学习 · 计算机科学 2019-10-17 Matthew Holbrook , Jennifer Hobbs , Patrick Lucey

We study the relationship between social media output and National Football League (NFL) games, using a dataset containing messages from Twitter and NFL game statistics. Specifically, we consider tweets pertaining to specific teams and…

社会与信息网络 · 计算机科学 2013-10-28 Shiladitya Sinha , Chris Dyer , Kevin Gimpel , Noah A. Smith

Recommendation systems for online dating have recently attracted much attention from the research community. In this paper we proposed a two-side matching framework for online dating recommendations and design an LDA model to learn the user…

社会与信息网络 · 计算机科学 2014-02-03 Kun Tu , Bruno Ribeiro , Hua Jiang , Xiaodong Wang , David Jensen , Benyuan Liu , Don Towsley

We introduce and study an evolutionary complementarity game where in each round a player of population 1 is paired with a member of population 2. The game is symmetric, and each player tries to obtain an advantageous deal, but when one of…

适应与自组织系统 · 物理学 2015-06-26 Juergen Jost , Wei Li

Learning problems commonly exhibit an interesting feedback mechanism wherein the population data reacts to competing decision makers' actions. This paper formulates a new game theoretic framework for this phenomenon, called "multi-player…

计算机科学与博弈论 · 计算机科学 2022-04-08 Adhyyan Narang , Evan Faulkner , Dmitriy Drusvyatskiy , Maryam Fazel , Lillian J. Ratliff

Bookmakers' odds consistently provide one of the most accurate methods for predicting the results of professional tennis matches. However, these odds usually only become available shortly before a match takes place, limiting their…

应用统计 · 统计学 2025-08-25 Matthew J Penn , Jed Michael , Samir Bhatt

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

机器学习 · 计算机科学 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda

Understanding a player's performance in a basketball game requires an evaluation of the player in the context of their teammates and the opposing lineup. Here, we present NBA2Vec, a neural network model based on Word2Vec which extracts…

应用统计 · 统计学 2023-02-28 Webster Guan , Nauman Javed , Peter Lu

This paper presents a time series forecasting framework which combines standard forecasting methods and a machine learning model. The inputs to the machine learning model are not lagged values or regular time series features, but instead…

机器学习 · 统计学 2020-01-15 Shi Zhao , Ying Feng

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

Evolutionary game theory combines game theory and dynamical systems and is customarily adopted to describe evolutionary dynamics in multi-agent systems. In particular, it has been proven to be a successful tool to describe multi-agent…

计算机科学与博弈论 · 计算机科学 2013-04-05 Nicola Gatti , Fabio Panozzo , Marcello Restelli

With the rapid prevalence and explosive development of MOBA esports (Multiplayer Online Battle Arena electronic sports), much research effort has been devoted to automatically predicting game results (win predictions). While this task has…

人工智能 · 计算机科学 2021-04-19 Zelong Yang , Zhufeng Pan , Yan Wang , Deng Cai , Xiaojiang Liu , Shuming Shi , Shao-Lun Huang
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