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相关论文: Real-time eSports Match Result Prediction

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Sports analytics -- broadly defined as the pursuit of improvement in athletic performance through the analysis of data -- has expanded its footprint both in the professional sports industry and in academia over the past 30 years. In this…

应用统计 · 统计学 2023-01-11 Benjamin S. Baumer , Gregory J. Matthews , Quang Nguyen

The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. Recently it has been also integrated into machine learning algorithms in evaluating the performance of computerised AI agents. However, an…

机器学习 · 计算机科学 2022-01-21 Xue Yan , Yali Du , Binxin Ru , Jun Wang , Haifeng Zhang , Xu Chen

The Elo rating system is a highly successful ranking algorithm for games of skill where, by construction, one team wins and the other loses. A primary limitation of the original Elo algorithm is its inability to predict information beyond a…

统计方法学 · 统计学 2018-02-05 J. Scott Moreland , Matthew C. Superdock

Online social interactions in multiplayer games can be supportive and positive or toxic and harmful; however, few methods can easily assess interpersonal interaction quality in games. We use behavioural traces to predict affiliation between…

We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…

机器学习 · 计算机科学 2019-05-30 Vikas K. Garg , Tommi Jaakkola

Amounts of historical data collected increase and business intelligence applicability with automatic forecasting of time series are in high demand. While no single time series modeling method is universal to all types of dynamics,…

机器学习 · 统计学 2022-04-18 Evaldas Vaiciukynas , Paulius Danenas , Vilius Kontrimas , Rimantas Butleris

Sophisticated trajectory prediction models that effectively mimic team dynamics have many potential uses for sports coaches, broadcasters and spectators. However, through experiments on soccer data we found that it can be surprisingly…

机器学习 · 计算机科学 2021-06-02 Brandon Victor , Aiden Nibali , Zhen He , David L. Carey

We analyze how coaching strategies affect goal difference and home win probabilities using hand-coded Serie A match commentary (2011/12--2013/14). Our dataset captures in-game dynamics, referee actions, and team behavior. Applying…

Many works in the domain of artificial intelligence in games focus on board or video games due to the ease of reimplementing their mechanics. Decision-making problems in real-world sports share many similarities to such domains.…

人工智能 · 计算机科学 2024-08-13 Carlo Nübel , Alexander Dockhorn , Sanaz Mostaghim

Recent advances of deep learning makes it possible to identify specific events in videos with greater precision. This has great relevance in sports like tennis in order to e.g., automatically collect game statistics, or replay actions of…

计算机视觉与模式识别 · 计算机科学 2024-02-06 Emil Hovad , Therese Hougaard-Jensen , Line Katrine Harder Clemmensen

In-play football forecasting models have struggled to match the accuracy of betting exchange prices, which aggregate information from many market participants. We close this gap by combining two extensions to a Weibull accelerated failure…

应用统计 · 统计学 2026-05-18 Lawrence Clegg , Zixing Song , John Cartlidge

Balancing is, especially among players, a highly debated topic of video games. Whether a game is sufficiently balanced greatly influences its reception, player satisfaction, churn rates and success. Yet, conceptions about the definition of…

人机交互 · 计算机科学 2023-08-16 Johannes Pfau , Magy Seif El-Nasr

We introduce completion moment detection for actions - the problem of locating the moment of completion, when the action's goal is confidently considered achieved. The paper proposes a joint classification-regression recurrent model that…

计算机视觉与模式识别 · 计算机科学 2018-07-25 Farnoosh Heidarivincheh , Majid Mirmehdi , Dima Damen

In this paper, we develop a logistic regression model to estimate the probability that a particular shot in an NHL game will result in a goal, and use the results to evaluate the performance of NHL skaters, goalies, and teams. We weight…

应用统计 · 统计学 2012-05-09 Brian Macdonald , Craig Lennon , Rodney Sturdivant

The success of a football team depends on various individual skills and performances of the selected players as well as how cohesively they perform. We propose a two-stage process for selecting optimal playing eleven of a football team from…

应用统计 · 统计学 2023-04-14 Soudeep Deb , Shubhabrata Das

With the success of deep learning methods in analyzing activities in videos, more attention has recently been focused towards anticipating future activities. However, most of the work on anticipation either analyzes a partially observed…

计算机视觉与模式识别 · 计算机科学 2020-09-03 Yazan Abu Farha , Qiuhong Ke , Bernt Schiele , Juergen Gall

In this paper, we develop a recommender system for a game that suggests potential items to players based on their interactive behaviors to maximize revenue for the game provider. Our approach is built on a reinforcement learning-based…

人工智能 · 计算机科学 2021-11-18 Hung Nguyen , Minh Nguyen , Long Pham , Jennifer Adorno Nieves

In the 2023 Wimbledon Gentlemen's final, Carlos Alcaraz defeated Novak Djokovic. This study aims to predict athletes' performance through five key aspects: first, a mul-ti-classification model based on logistic regression was established,…

应用统计 · 统计学 2024-07-11 Chuangqi Li

Traditional esports scouting workflows rely heavily on manual video review and aggregate performance metrics, which often fail to capture the nuanced decision-making patterns necessary to determine if a prospect fits a specific tactical…

机器学习 · 计算机科学 2026-04-17 Qing Yan , Wenyu Yang , Yufei Wang , Wenhao Ma , Linchong Hu , Yifei Jin , Anton Dahbura

Discovering features that set elite players apart is of great significance for eSports coaches as it enables them to arrange a more effective training program focused on improving those features. Moreover, finding such features results in a…

人机交互 · 计算机科学 2024-07-18 Amin Noroozi , Mohammad S. Hasan , Maryam Ravan , Elham Norouzi , Ying-Ying Law