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In this paper, we apply genetic algorithms to the field of electoral studies. Forecasting election results is one of the most exciting and demanding tasks in the area of market research, especially due to the fact that decisions have to be…

神经与进化计算 · 计算机科学 2014-01-21 Ronald Hochreiter , Christoph Waldhauser

Technological advances have paved the way for collecting high-resolution network data in basketball, football, and other team-based sports. Such data consist of interactions among players of competing teams indexed by space and time.…

应用统计 · 统计学 2024-02-14 Nicholas Grieshop , Yong Feng , Guanyu Hu , Michael Schweinberger

In this work, three fundamentally different machine learning models are combined to create a new, joint model for forecasting the UEFA EURO 2024. Therefore, a generalized linear model, a random forest model, and a extreme gradient boosting…

机器学习 · 计算机科学 2024-10-15 Andreas Groll , Lars M. Hvattum , Christophe Ley , Jonas Sternemann , Gunther Schauberger , Achim Zeileis

The chances to win a football match can be significantly increased if the right tactic is chosen and the behavior of the opposite team is well anticipated. For this reason, every professional football club employs a team of game analysts.…

机器学习 · 计算机科学 2019-10-02 Eric Müller-Budack , Jonas Theiner , Robert Rein , Ralph Ewerth

The multiplayer online battle arena (MOBA) games have become increasingly popular in recent years. Consequently, many efforts have been devoted to providing pre-game or in-game predictions for them. However, these works are limited in the…

人工智能 · 计算机科学 2022-03-29 Zelong Yang , Yan Wang , Piji Li , Shaobin Lin , Shuming Shi , Shao-Lun Huang , Wei Bi

ELO rating system is proposed by Arpad Elo, a Hungarian-American physics professor. Originally, it was proposed for the ranking system of chess players, but it was soon adapted to many other zero-sum sports fields like football, baseball,…

人机交互 · 计算机科学 2023-10-24 Yuhan Song

This paper presents a novel approach for optimizing betting strategies in sports gambling by integrating Von Neumann-Morgenstern Expected Utility Theory, deep learning techniques, and advanced formulations of the Kelly Criterion. By…

投资组合管理 · 定量金融 2023-07-27 Vélez Jiménez , Román Alberto , Lecuanda Ontiveros , José Manuel , Edgar Possani

In this work, a machine learning approach is developed for predicting the outcomes of football matches. The novelty of this research lies in the utilisation of the Kelly Index to first classify matches into categories where each one denotes…

机器学习 · 计算机科学 2022-11-30 Yiming Ren , Teo Susnjak

In this paper, we propose a Bayesian predictive density estimator to predict the time until the r-th goal is scored in a hockey game, using ancillary information such as their performances in the past, points and specialists' opinions. To…

应用统计 · 统计学 2019-03-27 Abdolnasser Sadeghkhani , Syed Ejaz Ahmed

We propose a Statistically Enhanced Learning (aka. SEL) model to predict handball games. Our Machine Learning model augmented with SEL features outperforms state-of-the-art models with an accuracy beyond 80%. In this work, we show how we…

机器学习 · 计算机科学 2023-07-25 Florian Felice , Christophe Ley

Two new Bayesian methods for estimating and predicting in-game home team win probabilities are proposed. The first method has a prior that adjusts as a function of lead differential and time elapsed. The second is an adjusted version of the…

统计方法学 · 统计学 2022-04-26 Jason Maddox , Ryan Sides , Jane Harvill

Any sports competition needs a timetable, specifying when and where teams meet each other. The recent International Timetabling Competition (ITC2021) on sports timetabling showed that, although it is possible to develop general algorithms,…

Traditional NBA player evaluation metrics are based on scoring differential or some pace-adjusted linear combination of box score statistics like points, rebounds, assists, etc. These measures treat performances with the outcome of the game…

应用统计 · 统计学 2023-09-21 Sameer K. Deshpande , Shane T. Jensen

This paper introduces a novel algorithm for two-player deterministic games with perfect information, which we call PROBS (Predict Results of Beam Search). Unlike existing methods that predominantly rely on Monte Carlo Tree Search (MCTS) for…

人工智能 · 计算机科学 2024-04-26 Sergey Pastukhov

Computer vision and video understanding have transformed sports analytics by enabling large-scale, automated analysis of game dynamics from broadcast footage. Despite significant advances in player and ball tracking, pose estimation, action…

计算机视觉与模式识别 · 计算机科学 2025-12-18 Arnau Barrera Roy , Albert Clapés Sintes

In the free online game industry, churn prediction is an important research topic. Reducing the churn rate of a game significantly helps with the success of the game. Churn prediction helps a game operator identify possible churning players…

人机交互 · 计算机科学 2019-12-30 Wanshan Yang , Ting Huang , Junlin Zeng , Lijun Chen , Shivakant Mishra , Youjian , Liu

In this paper, we present a novel approach for optimising long-term tactical and strategic decision-making in football (soccer) by encapsulating events in a league environment across a given time frame. We model the teams' objectives for a…

人工智能 · 计算机科学 2021-02-19 Ryan Beal , Georgios Chalkiadakis , Timothy J. Norman , Sarvapali D. Ramchurn

We consider a matching problem, which is meaningful in team competitions, as well as in information theory, recommender systems, and assignment problems. In the competitions which we study, each competitor in a team order plays a match with…

计算机科学与博弈论 · 计算机科学 2026-05-21 Haris Aziz , Jiarui Gan , Grzegorz Lisowski , Ali Pourmiri

From the viewpoint of networks, a ranking system for players or teams in sports is equivalent to a centrality measure for sports networks, whereby a directed link represents the result of a single game. Previously proposed network-based…

物理与社会 · 物理学 2012-12-07 Shun Motegi , Naoki Masuda

We conduct a comprehensive analysis of the discrete-time exponential-weights dynamic with a constant step size on all general-sum and symmetric $2 \times 2$ normal-form games, i.e. games with $2$ pure strategies per player, and where the…

计算机科学与博弈论 · 计算机科学 2026-01-22 Guanghui Wang , Krishna Acharya , Lokranjan Lakshmikanthan , Juba Ziani , Vidya Muthukumar