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We introduce Cut-and-Play, a practically-efficient algorithm for computing Nash equilibria in simultaneous non-cooperative games where players decide via nonconvex and possibly unbounded optimization problems with separable payoff…

最优化与控制 · 数学 2024-05-06 Margarida Carvalho , Gabriele Dragotto , Andrea Lodi , Sriram Sankaranarayanan

The mu-calculus is a powerful tool for specifying and verifying transition systems, including those with both demonic and angelic choice; its quantitative generalisation qMu extends that to probabilistic choice. We show that for a…

计算机科学中的逻辑 · 计算机科学 2007-05-23 Annabelle McIver , Carroll Morgan

This work investigates a problem of simultaneous global cost minimization and Nash equilibrium seeking, which commonly exists in $N$-cluster non-cooperative games. Specifically, the agents in the same cluster collaborate to minimize a…

最优化与控制 · 数学 2022-03-18 Yipeng Pang , Guoqiang Hu

In this paper we describe a parallel Gaussian elimination algorithm for matrices with entries in a finite field. Unlike previous approaches, our algorithm subdivides a very large input matrix into smaller submatrices by subdividing both…

环与代数 · 数学 2018-06-13 Stephen Linton , Gabriele Nebe , Alice Niemeyer , Richard Parker , Jon Thackray

The randomized linear combination of unitaries (LCU) method with many applications to early fault-tolerant quantum computing algorithms has been proposed. This quantum algorithm computes the same expectation values as the original, fully…

量子物理 · 物理学 2026-02-16 Kaito Wada , Hiroyuki Harada , Yasunari Suzuki , Yuuki Tokunaga , Naoki Yamamoto , Suguru Endo

We propose a new globalization strategy that can be used in unconstrained optimization algorithms to support rapid convergence from remote starting points. Our approach is based on using multiple points at each iteration to build a…

最优化与控制 · 数学 2017-05-16 Figen Öztoprak , Ş. İlker Birbil

This paper focuses on the optimal coverage problem (OCP) for multi-agent systems with a decentralized optimization mechanism. A game based distributed decision-making method for the multi-agent OCP is proposed to address the high…

系统与控制 · 电气工程与系统科学 2026-01-08 Zixin Feng , Wenchao Xue , Yifen Mu , Ming Wei , Bin Meng , Wei Cui

In this paper, we study a data caching problem in the cloud environment, where multiple frequently co-utilised data items could be packed as a single item being transferred to serve a sequence of data requests dynamically with reduced cost.…

数据结构与算法 · 计算机科学 2022-08-08 Jiashu Wu , Hao Dai , Yang Wang , Yong Zhang , Dong Huang , Chengzhong Xu

We introduce a general systematic procedure for solving any binary-input binary-output game using operator algebraic techniques on the representation theory for the underlying group, which we then illustrate on the prominent class of tilted…

量子物理 · 物理学 2023-02-17 Alexander Frei , Azin Shahiri

The optimal offloading of tasks in heterogeneous edge-computing scenarios is of great practical interest, both in the selfish and fully cooperative setting. In practice, such systems are typically very large, rendering exact solutions in…

分布式、并行与集群计算 · 计算机科学 2022-09-09 Kai Cui , Mustafa Burak Yilmaz , Anam Tahir , Anja Klein , Heinz Koeppl

Caching at the base stations brings the contents closer to the users, reduces the traffic through the backhaul links, and reduces the delay experienced by the cellular users. The cellular network operator may charge the content providers…

网络与互联网体系结构 · 计算机科学 2015-09-11 Ammar Gharaibeh , Abdallah Khreishah , Bo Ji , Moussa Ayyash

We study two-player concurrent stochastic games on finite graphs, with B\"uchi and co-B\"uchi objectives. The goal of the first player is to maximize the probability of satisfying the given objective. Following Martin's determinacy theorem…

计算机科学与博弈论 · 计算机科学 2022-11-28 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

We present a novel algorithm for game-theoretic trajectory planning, tailored for settings in which agents can only observe one another in specific regions of the state space. Such problems arise naturally in the context of multi-robot…

多智能体系统 · 计算机科学 2024-06-18 Kushagra Gupta , David Fridovich-Keil

A general framework based on Gaussian models and a MAP-EM algorithm is introduced in this paper for solving matrix/table completion problems. The numerical experiments with the standard and challenging movie ratings data show that the…

机器学习 · 计算机科学 2010-10-21 Flavien Léger , Guoshen Yu , Guillermo Sapiro

Coded caching (CC) schemes exploit the cumulative cache memory of the users and simple linear coding to turn unicast traffic (individual file requests) into a multicast transmission. For the originally proposed $K$-user single-server/single…

信息论 · 计算机科学 2024-03-12 Kagan Akcay , MohammadJavad Salehi , Giuseppe Caire

We present a robust framework with computational algorithms to support decision makers in sequential games. Our framework includes methods to solve games with complete information, assess the robustness of such solutions and, finally,…

统计计算 · 统计学 2024-02-22 Tahir Ekin , Roi Naveiro , Alberto Torres-Barrán , David Ríos-Insua

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

人机交互 · 计算机科学 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

Parity games are combinatorial representations of closed Boolean mu-terms. By adding to them draw positions, they have been organized by Arnold and one of the authors into a mu-calculus. As done by Berwanger et al. for the propositional…

计算机科学中的逻辑 · 计算机科学 2008-03-13 Walid Belkhir , Luigi Santocanale

In this paper we study online caching problems where predictions of future requests, e.g., provided by a machine learning model, are available. Typical online optimistic policies are based on the Follow-The-Regularized-Leader algorithm and…

网络与互联网体系结构 · 计算机科学 2023-10-03 Francescomaria Faticanti , Giovanni Neglia

Wide machine learning tasks can be formulated as non-convex multi-player games, where Nash equilibrium (NE) is an acceptable solution to all players, since no one can benefit from changing its strategy unilaterally. Attributed to the…

计算机科学与博弈论 · 计算机科学 2023-01-20 Guanpu Chen , Gehui Xu , Fengxiang He , Yiguang Hong , Leszek Rutkowski , Dacheng Tao