相关论文: Global Caching for the Alternation-free $\mu$-Calc…
Verification of real-time systems with multiple components controlled by multiple parties is a challenging task due to its computational complexity. We present an on-the-fly algorithm for verifying timed alternating-time temporal logic…
We investigate a one-time single shelf shuffle by establishing the position matrix explicitly. In some cases, we prove a no-feedback optimal guessing strategy. A general no-feedback strategy is conjectured, and asymptotics for the expected…
In this work, we introduce graphical modelsfor multi-player game theory, and give powerful algorithms for computing their Nash equilibria in certain cases. An n-player game is given by an undirected graph on n nodes and a set of n local…
We introduce the notion of universal graphs as a tool for constructing algorithms solving games of infinite duration such as parity games and mean payoff games. In the first part we develop the theory of universal graphs, with two goals:…
We present a novel local improvement scheme for the perfectly balanced graph partitioning problem. This scheme encodes local searches that are not restricted to a balance constraint into a model allowing us to find combinations of these…
This paper considers the non-cooperative maximization of mutual information in the vector Gaussian interference channel in a fully distributed fashion via game theory. This problem has been widely studied in a number of works during the…
We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the $\mu$-calculus. To this end we devise a method…
We propose a new stochastic algorithm (generalized simulated annealing) for computationally finding the global minimum of a given (not necessarily convex) energy/cost function defined in a continuous D-dimensional space. This algorithm…
Fast exact algorithms are known for Hamiltonian paths in undirected and directed bipartite graphs through elegant though involved algorithms that are quite different from each other. We devise algorithms that are simple and similar to each…
We propose a unified methodology to analyse the performance of caches (both isolated and interconnected), by extending and generalizing a decoupling technique originally known as Che's approximation, which provides very accurate results at…
Work-stealing is a widely used technique for balancing irregular parallel workloads, and most modern runtime systems adopt lock-free work-stealing deques to reduce contention and improve scalability. However, existing algorithms are…
$\alpha\mu$ is a search algorithm which repairs two defaults of Perfect Information Monte Carlo search: strategy fusion and non locality. In this paper we optimize $\alpha\mu$ for the game of Bridge, avoiding useless computations. The…
The use of game theory in the design and control of large scale networked systems is becoming increasingly more important. In this paper, we follow this approach to efficiently solve a network allocation problem motivated by peer-to- peer…
A classic model to study strategic decision making in multi-agent systems is the normal-form game. This model can be generalised to allow for an infinite number of pure strategies leading to continuous games. Multi-objective normal-form…
Concurrency has been a subject of study for more than 50 years. Still, many developers struggle to adapt their sequential code to be accessed concurrently. This need has pushed for generic solutions and specific concurrent data structures.…
In this paper, we present a novel consensus-based zeroth-order algorithm tailored for non-convex multiplayer games. The proposed method leverages a metaheuristic approach using concepts from swarm intelligence to reliably identify global…
In the context of change-point detection, addressed by Total Variation minimization strategies, an efficient on-the-fly algorithm has been designed leading to exact solutions for univariate data. In this contribution, an extension of such…
The design of effective online caching policies is an increasingly important problem for content distribution networks, online social networks and edge computing services, among other areas. This paper proposes a new algorithmic toolbox for…
Minimal perfect hash functions provide space-efficient and collision-free hashing on static sets. Existing algorithms and implementations that build such functions have practical limitations on the number of input elements they can process,…
We consider a generalization of the standard cache problem called file-bundle caching, where different queries (tasks), each containing $l\ge 1$ files, sequentially arrive. An online algorithm that does not know the sequence of queries…