On Game based Distributed Approach for General Multi-agent Optimal Coverage with Application to UAV Networks
Abstract
This paper focuses on the optimal coverage problem (OCP) for multi-agent systems with a decentralized optimization mechanism. A game based distributed decision-making method for the multi-agent OCP is proposed to address the high computational costs arising from the large scale of the multi-agent system and to ensure that the game's equilibrium achieves the global performance objective's maximum value. In particular, a distributed algorithm that needs only local information is developed and proved to converge to near-optimal global coverage. Finally, the proposed method is applied to maximize the coverage area of the UAV network for a target region. The simulation results show that our method can require much less computational time than other typical distributed algorithms in related work, while achieving a faster convergence rate. Comparison with centralized optimization also demonstrates that the proposed method has approximate optimization results and high computation efficiency.
Keywords
Cite
@article{arxiv.2408.01193,
title = {On Game based Distributed Approach for General Multi-agent Optimal Coverage with Application to UAV Networks},
author = {Zixin Feng and Wenchao Xue and Yifen Mu and Ming Wei and Bin Meng and Wei Cui},
journal= {arXiv preprint arXiv:2408.01193},
year = {2026}
}
Comments
11 pages,11 figures