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Learning tasks through videos is a dynamic way to acquire skills by witnessing entire processes. However, compared to in-person demonstrations, videos may omit tacit knowledge, including subtle details and contextual nuances. Users' unique…

人机交互 · 计算机科学 2026-03-16 Nayoung Kim , Yotam Sechayk , Zhongyi Zhou , Takeo Igarashi

Augmented Reality (AR) collaboration can benefit from a shared 2D surface, such as a whiteboard. However, many features of each collaborators physical environment must be considered in order to determine the best placement and shape of the…

人机交互 · 计算机科学 2025-02-04 Logan Lane , Jerald Thomas , Alexander Giovannelli , Ibrahim Tahmid , Doug Bowman

The use of head-mounted display technologies for virtual reality experiences is inherently single-user-centred, allowing for the visual immersion of its user in the computer-generated environment. This isolates them from their physical…

人机交互 · 计算机科学 2023-03-15 Nico Reski , Aris Alissandrakis , Andreas Kerren

The mirror self-recognition test evaluates whether a subject touches a mark on its own body that is visible only in a mirror, and is widely used as an indicator of self-awareness. In this study, we present a computational model in which…

机器学习 · 计算机科学 2026-04-14 Dongmin Kim , Hoshinori Kanazawa , Yasuo Kuniyoshi

Peer Instruction (PI) and Continuous Assessment(CA) are two distinct educational techniques with extensive research demonstrating their effectiveness. The work herein combines PI and CA in a deliberate and novel manner to pair students…

计算机与社会 · 计算机科学 2024-07-26 Steve Geinitz

Physical agents that can autonomously generate engaging, life-like behaviour will lead to more responsive and interesting robots and other autonomous systems. Although many advances have been made for one-to-one interactions in well…

人机交互 · 计算机科学 2020-06-25 Lingheng Meng , Daiwei Lin , Adam Francey , Rob Gorbet , Philip Beesley , Dana Kulić

In Computer-Supported learning, monitoring and engaging a group of learners is a complex task for teachers, especially when learners are working collaboratively: Are my students motivated? What kind of progress are they making? Should I…

计算机与社会 · 计算机科学 2016-05-25 Eliana Scheihing , Matthieu Vernier , Javiera Born , Julio Guerra , Luis Carcamo

In this paper we explore the feasibility and design challenges in supporting co-located and virtual social interactions in residential care by building on the practice of reminiscence. Motivated by the challenges of social interaction in…

计算机与社会 · 计算机科学 2018-06-07 Francisco Ibarra , Marcos Baez , Francesca Fiore , Fabio Casati

We describe a shared control methodology that can, without knowledge of the task, be used to improve a human's control of a dynamic system, be used as a training mechanism, and be used in conjunction with Imitation Learning to generate…

机器人学 · 计算机科学 2019-05-28 Alexander Broad , Todd Murphey , Brenna Argall

Facial expressions are central to human interaction, yet their role in strategic decision-making has received limited attention. We investigate how real-time facial communication influences cooperation in repeated social dilemmas. In a…

计算机科学与博弈论 · 计算机科学 2026-01-22 Mayada Oudah , John Wooders

Recent advancements in Graphical User Interface (GUI) agents have predominantly focused on training paradigms like supervised fine-tuning (SFT) and reinforcement learning (RL). However, the challenge of high-dynamic GUI environments remains…

计算机视觉与模式识别 · 计算机科学 2026-05-11 Enqi Liu , Liyuan Pan , Zhi Gao , Yan Yang , Chenrui Shi , Yang Liu , Jingrong Wu , Qing Li

Web navigation agents have made significant progress, yet current systems operate with no memory of past experiences -- leading to repeated mistakes and an inability to learn from previous interactions. We introduce Reflection-Augment…

人工智能 · 计算机科学 2025-06-04 Ruhana Azam , Aditya Vempaty , Ashish Jagmohan

In this paper, we investigate collaborative active learning, a paradigm in which multiple collaborators explore a new domain by leveraging their combined machine learning capabilities without disclosing their existing data and models.…

机器学习 · 计算机科学 2024-03-28 Zan-Kai Chong , Hiroyuki Ohsaki , Bryan Ng

Writing well requires not only expressing ideas but also refining them through revision, a process facilitated by reflection. Prior research suggests that feedback delivered through dialogues, such as those in writing center tutoring…

人机交互 · 计算机科学 2025-04-14 Jiho Kim , Philippe Laban , Xiang 'Anthony' Chen , Kenneth C. Arnold

For technology (like serious games) that aims to deliver interactive learning, it is important to address relevant mental experiences such as reflective thinking during problem solving. To facilitate research in this direction, we present…

Through in-class observations of teaching assistants (TAs) and students in the lab sections of a large introductory physics course, we study which TA behaviors can be used to predict student engagement and, in turn, how this engagement…

物理教育 · 物理学 2015-06-16 Jared B. Stang , Ido Roll

Online remote learning has certain advantages, such as higher flexibility and greater inclusiveness. However, a caveat is the teachers' limited ability to monitor student interaction during an online class, especially while teachers are…

人机交互 · 计算机科学 2022-10-17 Arnab Sen Sharma , Mohammad Ruhul Amin , Muztaba Fuad

The deliberative potential of online platforms has been widely examined. However, little is known about how various interface-based reflection nudges impact the quality of deliberation. This paper presents two user studies with 12 and 120…

人机交互 · 计算机科学 2025-02-07 Shun Yi Yeo , Gionnieve Lim , Jie Gao , Weiyu Zhang , Simon Tangi Perrault

As agents move into shared workspaces and their execution becomes visible, human-agent collaboration faces a fundamental shift from sequential delegation to concurrent co-creation. This raises a new coordination problem: what interaction…

An advantage of Large Language Models (LLMs) is their contextualization capability - providing different responses based on student inputs like solution strategy or prior discussion, to potentially better engage students than standard…