English

Learning to Engage with Interactive Systems: A Field Study on Deep Reinforcement Learning in a Public Museum

Human-Computer Interaction 2020-06-25 v2 Computers and Society Robotics

Abstract

Physical agents that can autonomously generate engaging, life-like behaviour will lead to more responsive and interesting robots and other autonomous systems. Although many advances have been made for one-to-one interactions in well controlled settings, future physical agents should be capable of interacting with humans in natural settings, including group interaction. In order to generate engaging behaviours, the autonomous system must first be able to estimate its human partners' engagement level. In this paper, we propose an approach for estimating engagement during group interaction by simultaneously taking into account active and passive interaction, i.e. occupancy, and use the measure as the reward signal within a reinforcement learning framework to learn engaging interactive behaviours. The proposed approach is implemented in an interactive sculptural system in a museum setting. We compare the learning system to a baseline using pre-scripted interactive behaviours. Analysis based on sensory data and survey data shows that adaptable behaviours within an expert-designed action space can achieve higher engagement and likeability.

Keywords

Cite

@article{arxiv.1904.06764,
  title  = {Learning to Engage with Interactive Systems: A Field Study on Deep Reinforcement Learning in a Public Museum},
  author = {Lingheng Meng and Daiwei Lin and Adam Francey and Rob Gorbet and Philip Beesley and Dana Kulić},
  journal= {arXiv preprint arXiv:1904.06764},
  year   = {2020}
}

Comments

29 pages, 19 figures, under review

R2 v1 2026-06-23T08:39:09.780Z