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相关论文: Cheaters in the Steam Community Gaming Social Netw…

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Antisocial behavior can be contagious, spreading from individual to individual and rippling through social networks. Moreover, it can spread not only through third-party influence from observation, just like innovations or individual…

社会与信息网络 · 计算机科学 2022-01-28 Ji Eun Kim , Milena Tsvetkova

In most games, social connections are an essential part of the gaming experience. Players connect in communities inside or around games and form friendships, which can be translated into other games or even in the real world. Recent…

社会与信息网络 · 计算机科学 2021-06-25 Enrica Loria , Alessia Antelmi , Johanna Pirker

The video game industry has seen rapid growth over the last decade. Thousands of video games are released and played by millions of people every year, creating a large community of players. Steam is a leading gaming platform and social…

The "Battlefield" online game is well-known for its large-scale multiplayer capabilities and unique gaming features, including various vehicle controls. However, these features make the game a major target for cheating, significantly…

人机交互 · 计算机科学 2024-08-09 Dong Young Kim , Huy Kang Kim

The sustainability of structured biological, social, economic and ecological communities are often determined by the outcome of social conflicts between cooperative and selfish individuals (cheaters). Cheaters avoid the cost of contributing…

种群与进化 · 定量生物学 2016-09-23 Matteo Cavaliere , Guoli Yang , Vincent Danos , Vasilis Dakos

Playing games with cheaters is not fun, and in a multi-billion-dollar video game industry with hundreds of millions of players, game developers aim to improve the security and, consequently, the user experience of their games by preventing…

人工智能 · 计算机科学 2022-05-17 Anssi Kanervisto , Tomi Kinnunen , Ville Hautamäki

We present a game-theoretic model for the spread of deviant behavior in online social networks. We utilize a two-strategy framework wherein each player's behavior is classified as normal or deviant and evolves according to the…

计算机科学与博弈论 · 计算机科学 2014-08-19 Sarah Rajtmajer , Christopher Griffin , Derek Mikesell , Anna Squicciarini

Online game involves a very large number of users who are interconnected and interact with each other via the Internet. We studied the characteristics of exchanging virtual goods with real money through processes called "real money trading…

计算机与社会 · 计算机科学 2018-01-22 Eunjo Lee , Jiyoung Woo , Hyoungshick Kim , Huy Kang Kim

The stability of communities - whether biological, social, economic, technological or ecological depends on the balance between cooperation and cheating. While cooperation strengthens communities, selfish individuals, or "cheaters," exploit…

社会与信息网络 · 计算机科学 2025-07-14 Guoli Yang , Matteo Cavaliere , Mingtao Zhang , Giovanni Masala , Adam Miles , Mengzhu Wang

We consider agents in a social network competing to be selected as partners in collaborative, mutually beneficial activities. We study this through a model in which an agent i can initiate a limited number k_i>0 of games and selects the…

计算机科学与博弈论 · 计算机科学 2024-01-23 Timothy Murray , Jugal Garg , Rakesh Nagi

Multiplayer online gaming has witnessed an explosion in popularity over the past two decades. However, security issues continue to give rise to in-game cheating, deterring honest gameplay, detracting from user experience, and ultimately…

密码学与安全 · 计算机科学 2025-01-22 Yaqi Cai , Konstantinos Markantonakis , Carlton Shepherd

Online video games have become major online social spaces where users interact, compete, and create together. These spaces, however, expose users to a wide spectrum of online harms, including harassment, discrimination, inappropriate…

密码学与安全 · 计算机科学 2026-05-15 Jiuming Jiang , Shidong Pan , Daniel W Woods , Jingjie Li

Online social media and games are increasingly replacing offline social activities. Social media is now an indispensable mode of communication; online gaming is not only a genuine social activity but also a popular spectator sport. With…

社会与信息网络 · 计算机科学 2016-11-24 Supun Nakandala , Giovanni Luca Ciampaglia , Norman Makoto Su , Yong-Yeol Ahn

In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test…

计算机与社会 · 计算机科学 2015-04-10 Haewoon Kwak , Jeremy Blackburn , Seungyeop Han

Lurking is a complex user-behavioral phenomenon that occurs in all large-scale online communities and social networks. It generally refers to the behavior characterizing users that benefit from the information produced by others in the…

社会与信息网络 · 计算机科学 2016-05-23 Marco Alberto Javarone , Roberto Interdonato , Andrea Tagarelli

Stack Overflow incentive system awards users with reputation scores to ensure quality. The decentralized nature of the forum may make the incentive system prone to manipulation. This paper offers, for the first time, a comprehensive study…

软件工程 · 计算机科学 2024-08-02 Iren Mazloomzadeh , Gias Uddin , Foutse Khomh , Ashkan Sami

Much research has focused on the deleterious effects of free-riding in public goods games, and a variety of mechanisms that suppresses cheating behaviour. Here we argue that under certain conditions cheating behaviour can be beneficial to…

种群与进化 · 定量生物学 2018-08-02 Bryce Morsky , Dervis Can Vural

The gaming industry has experienced substantial growth, but cheating in online games poses a significant threat to the integrity of the gaming experience. Cheating, particularly in first-person shooter (FPS) games, can lead to substantial…

密码学与安全 · 计算机科学 2025-11-18 Jiayi Zhang , Chenxin Sun , Yue Gu , Qingyu Zhang , Jiayi Lin , Xiaojiang Du , Chenxiong Qian

The emergence of online social networks and the growing popularity of digital communication has resulted in an increasingly amount of information about individuals available on the Internet. Social network users are given the freedom to…

社会与信息网络 · 计算机科学 2012-06-06 Anna Squicciarini , Christopher Griffin

This systematic literature review surveys technical defenses against software-based cheating in online multiplayer games. Categorizing existing approach-es into server-side detection, client-side anti-tamper, kernel-level anti-cheat…

密码学与安全 · 计算机科学 2025-12-29 Adwa Alangari , Ohoud Alharbi
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