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Usability engineering and usability testing are concepts that continue to evolve. Interesting research studies and new ideas come up every now and then. This paper tests the hypothesis of using an EDA based physiological measurements as a…

人机交互 · 计算机科学 2014-09-02 Arwa Alamoudi , Noura Alomar , Rawan Alabdulrahman , Sarah Alkoblan , Wea'am Alrashed

Outcome-driven studies designed to evaluate potential effects of games and apps designed to promote healthy eating and exercising remain limited either targeting design or usability factors while omitting out health-based outcomes…

人机交互 · 计算机科学 2021-06-28 S. Durga , S. Hallinan , M. Seif El-Nasr , M. Shiyko , C. Sceppa

Quantitative analysis of Game User eXperience (GUX) is important to the game industry. Different from the typical questionnaire analysis, this paper focuses on the computational analysis of GUX. We aim to analyze the relationship between…

人机交互 · 计算机科学 2021-12-23 Zhitao Liu , Ning Xie , Guobiao Yang , Jiale Dou , Lanxiao Huang , Guang Yang , Lin Yuan

Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…

人机交互 · 计算机科学 2021-10-19 Quan Li , Haipeng Zeng , Zhenhui Peng , Xiaojuan Ma

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…

人机交互 · 计算机科学 2013-10-09 Vasco Pereira Torres

The goal of this exploratory research is to investigate how glitches and bugs within video games affect a players overall experience. The severity or frequency of bugs, as well as the nature of the bugs present, could influence how the…

人机交互 · 计算机科学 2025-04-23 Jessica Backus

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

机器学习 · 统计学 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

Physiological signals can potentially be applied as objective measures to understand the behavior and engagement of users interacting with information access systems. However, the signals are highly sensitive, and many controls are required…

信息检索 · 计算机科学 2023-04-27 Kaixin Ji , Damiano Spina , Danula Hettiachchi , Flora Dilys Salim , Falk Scholer

Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…

人机交互 · 计算机科学 2019-10-16 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Video games have played a crucial role in entertainment since their development in the 1970s, becoming even more prominent during the lockdown period when people were looking for ways to entertain them. However, at that time, players were…

人机交互 · 计算机科学 2024-04-02 Anoop Kumar , Suresh Dodda , Navin Kamuni , Venkata Sai Mahesh Vuppalapati

User experience research often uses surveys and interviews, which may miss subconscious user interactions. This study explores eye-tracking and biometric feedback as tools to assess user engagement and cognitive load in digital interfaces.…

人机交互 · 计算机科学 2025-05-29 Aaditya Shankar Majumder

Promotion of healthy habits help maintain and improve people health, reduce disease risks, and manage chronic illness. Regular healthy activities like walking, exercising, healthy eating, drinking water or taking medication on time require…

人机交互 · 计算机科学 2017-08-22 Anna Iurchenko

To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and…

人机交互 · 计算机科学 2021-10-05 David Melhart , Antonios Liapis , Georgios N. Yannakakis

In the video game industry, great importance is given to the experience that the user has while playing a game. In particular, this experience benefits from the players' perceived sense of being in the game or immersion. The level of user…

Gameplay research about experiential phenomena is a challenging undertaking, given the variety of experiences that gamers encounter when playing and which currently do not have a formal taxonomy, such as flow, immersion, boredom, and fun.…

人机交互 · 计算机科学 2010-04-05 Lennart E. Nacke , Craig A. Lindley

Evaluating the user experience of a software system is an essential final step of every research. Several concepts such as flow, affective state, presences, or immersion exist to measure user experience. Typical measurement techniques…

人机交互 · 计算机科学 2021-04-14 Tobias Drey , Michael Rietzler , Enrico Rukzio

Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user experience studies have compared this method to traditional…

(arXiv abridged abstract) In the last two decades, videogames have evolved in a nearly explosive way from the pixelated graphics to today's near-realistic 3D environments. The interaction devices traditionally used in videogames have not…

人机交互 · 计算机科学 2014-06-04 Gonçalo Amaral da Silva

Different errors that occur in video games are often referred to as glitches or bugs. The goal of this exploratory research is to understand how these glitches and bugs within video games affect a players experience. To do this, I reviewed…

人机交互 · 计算机科学 2025-04-29 Jessica Backus

Appearance-based gaze estimation, which uses only a regular camera to estimate human gaze, is important in various application fields. While the technique faces data bias issues, data collection protocol is often demanding, and collecting…

人机交互 · 计算机科学 2024-09-04 Mingtao Yue , Tomomi Sayuda , Miles Pennington , Yusuke Sugano
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