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We consider (i) the problem of finding a (possibly mixed) Nash equilibrium in congestion games, and (ii) the problem of finding an (exponential precision) fixed point of the gradient descent dynamics of a smooth function $f:[0,1]^n…

计算复杂性 · 计算机科学 2021-03-24 Yakov Babichenko , Aviad Rubinstein

We study the deterministic and randomized query complexity of finding approximate equilibria in bimatrix games. We show that the deterministic query complexity of finding an $\epsilon$-Nash equilibrium when $\epsilon < \frac{1}{2}$ is…

计算机科学与博弈论 · 计算机科学 2014-02-13 John Fearnley , Rahul Savani

We study constrained bi-matrix games, with a particular focus on low-rank games. Our main contribution is a framework that reduces low-rank games to smaller, equivalent constrained games, along with a necessary and sufficient condition for…

最优化与控制 · 数学 2025-09-16 Zachary Feinstein , Andreas Löhne , Birgit Rudloff

We consider structural and algorithmic questions related to the Nash dynamics of weighted congestion games. In weighted congestion games with linear latency functions, the existence of (pure Nash) equilibria is guaranteed by potential…

计算机科学与博弈论 · 计算机科学 2011-11-14 Ioannis Caragiannis , Angelo Fanelli , Nick Gravin , Alexander Skopalik

We address the Nash equilibrium problem in a partial-decision information scenario, where each agent can only observe the actions of some neighbors, while its cost possibly depends on the strategies of other agents. Our main contribution is…

最优化与控制 · 数学 2021-05-07 Mattia Bianchi , Giuseppe Belgioioso , Sergio Grammatico

In 1975 the first author proved that every finite tight two-person game form $g$ is Nash-solvable, that is, for every payoffs $u$ and $w$ of two players the obtained game $(g;u,w)$, in normal form, has a Nash equilibrium (NE) in pure…

计算机科学与博弈论 · 计算机科学 2023-06-21 Vladimir Gurvich , Mariya Naumova

Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algorithm for finding Nash equilibria is proposed. The algorithm is fixed-parameter tractable with the size of the largest irreducible component of a game…

计算机科学与博弈论 · 计算机科学 2013-01-01 Xiang Jiang , Arno Pauly

We study the computational complexity of computing or approximating a quasi-proper equilibrium for a given finite extensive form game of perfect recall. We show that the task of computing a symbolic quasi-proper equilibrium is…

计算机科学与博弈论 · 计算机科学 2021-07-12 Kristoffer Arnsfelt Hansen , Troels Bjerre Lund

We provide a complete characterization for the computational complexity of finding approximate equilibria in two-action graphical games. We consider the two most well-studied approximation notions: $\varepsilon$-Nash equilibria…

计算机科学与博弈论 · 计算机科学 2022-10-03 Argyrios Deligkas , John Fearnley , Alexandros Hollender , Themistoklis Melissourgos

Self-play is a technique for machine learning in multi-agent systems where a learning algorithm learns by interacting with copies of itself. Self-play is useful for generating large quantities of data for learning, but has the drawback that…

计算机科学与博弈论 · 计算机科学 2023-11-30 Revan MacQueen , James R. Wright

We study the problem of computing approximate Nash equilibria of bimatrix games, in a setting where players initially know their own payoffs but not the payoffs of the other player. In order for a solution of reasonable quality to be found,…

计算机科学与博弈论 · 计算机科学 2013-02-18 Paul Goldberg , Arnoud Pastink

Nash equilibria are crucial for understanding game behavior and systems in economics, physics, biology, and computer science. A significant application arises from the connection between Nash equilibria and optimization problems . However,…

量子物理 · 物理学 2025-11-14 Giovanni Ferrannini , Dario di Gregorio , Federico Fissore

We provide the first fully polynomial time approximation scheme (FPTAS) for computing an approximate mixed-strategy Nash equilibrium in tree-structured graphical multi-hypermatrix games (GMhGs). GMhGs are generalizations of normal-form…

计算机科学与博弈论 · 计算机科学 2017-02-07 Luis E. Ortiz , Mohammad T. Irfan

Congestion games constitute an important class of games to model resource allocation by different users. As computing an exact or even an approximate pure Nash equilibrium is in general PLS-complete, Caragiannis et al. (2011) present a…

计算机科学与博弈论 · 计算机科学 2020-08-03 Alexander Skopalik , Vipin Ravindran Vijayalakshmi

We consider the problem of computing mixed Nash equilibria of two-player zero-sum games with continuous sets of pure strategies and with first-order access to the payoff function. This problem arises for example in game-theory-inspired…

最优化与控制 · 数学 2025-09-04 Guillaume Wang , Lénaïc Chizat

The works of (Daskalakis et al., 2009, 2022; Jin et al., 2022; Deng et al., 2023) indicate that computing Nash equilibria in multi-player Markov games is a computationally hard task. This fact raises the question of whether or not…

计算机科学与博弈论 · 计算机科学 2023-05-30 Fivos Kalogiannis , Ioannis Panageas

In two player bi-matrix games with partial monitoring, actions played are not observed, only some messages are received. Those games satisfy a crucial property of usual bi-matrix games: there are only a finite number of required (mixed)…

计算机科学与博弈论 · 计算机科学 2013-01-15 Vianney Perchet

An extensive literature in economics and social science addresses contests, in which players compete to outperform each other on some measurable criterion, often referred to as a player's score, or output. Players incur costs that are an…

计算机科学与博弈论 · 计算机科学 2013-08-01 Leslie Ann Goldberg , Paul W. Goldberg , Piotr Krysta , Carmine Ventre

There has been significant recent progress in algorithms for approximation of Nash equilibrium in large two-player zero-sum imperfect-information games and exact computation of Nash equilibrium in multiplayer strategic-form games. While…

计算机科学与博弈论 · 计算机科学 2025-10-01 Sam Ganzfried

Quint and Shubik (1997) conjectured that a non-degenerate n-by-n game has at most 2^n-1 Nash equilibria in mixed strategies. The conjecture is true for n at most 4 but false for n=6 or larger. We answer it positively for the remaining case…

计算机科学与博弈论 · 计算机科学 2025-11-25 Constantin Ickstadt , Thorsten Theobald , Bernhard von Stengel