English

Quadratic Programming Approach for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games

Computer Science and Game Theory 2025-10-01 v1 Artificial Intelligence Multiagent Systems

Abstract

There has been significant recent progress in algorithms for approximation of Nash equilibrium in large two-player zero-sum imperfect-information games and exact computation of Nash equilibrium in multiplayer strategic-form games. While counterfactual regret minimization and fictitious play are scalable to large games and have convergence guarantees in two-player zero-sum games, they do not guarantee convergence to Nash equilibrium in multiplayer games. We present an approach for exact computation of Nash equilibrium in multiplayer imperfect-information games that solves a quadratically-constrained program based on a nonlinear complementarity problem formulation from the sequence-form game representation. This approach capitalizes on recent advances for solving nonconvex quadratic programs. Our algorithm is able to quickly solve three-player Kuhn poker after removal of dominated actions. Of the available algorithms in the Gambit software suite, only the logit quantal response approach is successfully able to solve the game; however, the approach takes longer than our algorithm and also involves a degree of approximation. Our formulation also leads to a new approach for computing Nash equilibrium in multiplayer strategic-form games which we demonstrate to outperform a previous quadratically-constrained program formulation.

Keywords

Cite

@article{arxiv.2509.25618,
  title  = {Quadratic Programming Approach for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games},
  author = {Sam Ganzfried},
  journal= {arXiv preprint arXiv:2509.25618},
  year   = {2025}
}
R2 v1 2026-07-01T06:06:30.547Z