English

Quantum algorithms for zero-sum games

Quantum Physics 2019-04-08 v1

Abstract

We derive sublinear-time quantum algorithms for computing the Nash equilibrium of two-player zero-sum games, based on efficient Gibbs sampling methods. We are able to achieve speed-ups for both dense and sparse payoff matrices at the cost of a mildly increased dependence on the additive error compared to classical algorithms. In particular we can find ε\varepsilon-approximate Nash equilibrium strategies in complexity O~(n+m/ε3)\tilde{O}(\sqrt{n+m}/\varepsilon^3) and O~(s/ε3.5)\tilde{O}(\sqrt{s}/\varepsilon^{3.5}) respectively, where n×mn\times m is the size of the matrix describing the game and ss is its sparsity. Our algorithms use the LP formulation of the problem and apply techniques developed in recent works on quantum SDP-solvers. We also show how to reduce general LP-solving to zero-sum games, resulting in quantum LP-solvers that have complexities O~(n+mγ3)\tilde{O}(\sqrt{n+m}\gamma^3) and O~(sγ3.5)\tilde{O}(\sqrt{s}\gamma^{3.5}) for the dense and sparse access models respectively, where γ\gamma is the relevant "scale-invariant" precision parameter

Keywords

Cite

@article{arxiv.1904.03180,
  title  = {Quantum algorithms for zero-sum games},
  author = {Joran van Apeldoorn and András Gilyén},
  journal= {arXiv preprint arXiv:1904.03180},
  year   = {2019}
}

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16 pages