Quantum algorithms for zero-sum games
Abstract
We derive sublinear-time quantum algorithms for computing the Nash equilibrium of two-player zero-sum games, based on efficient Gibbs sampling methods. We are able to achieve speed-ups for both dense and sparse payoff matrices at the cost of a mildly increased dependence on the additive error compared to classical algorithms. In particular we can find -approximate Nash equilibrium strategies in complexity and respectively, where is the size of the matrix describing the game and is its sparsity. Our algorithms use the LP formulation of the problem and apply techniques developed in recent works on quantum SDP-solvers. We also show how to reduce general LP-solving to zero-sum games, resulting in quantum LP-solvers that have complexities and for the dense and sparse access models respectively, where is the relevant "scale-invariant" precision parameter
Cite
@article{arxiv.1904.03180,
title = {Quantum algorithms for zero-sum games},
author = {Joran van Apeldoorn and András Gilyén},
journal= {arXiv preprint arXiv:1904.03180},
year = {2019}
}
Comments
16 pages