English

Solving Matrix Games with Near-Optimal Matvec Complexity

Optimization and Control 2026-01-08 v2 Data Structures and Algorithms Computer Science and Game Theory

Abstract

We study the problem of computing an ϵ\epsilon-approximate Nash equilibrium of a two-player, bilinear game with a bounded payoff matrix ARm×nA \in \mathbb{R}^{m \times n}, when the players' strategies are constrained to lie in simple sets. We provide algorithms which solve this problem in O~(ϵ2/3)\tilde{O}(\epsilon^{-2/3}) matrix-vector multiplies (matvecs) in two well-studied cases: 1\ell_1-1\ell_1 (or zero-sum) games, where the players' strategies are both in the probability simplex, and 2\ell_2-1\ell_1 games (encompassing hard-margin SVMs), where the players' strategies are in the unit Euclidean ball and probability simplex respectively. These results improve upon the previous state-of-the-art complexities of O~(ϵ8/9)\tilde{O}(\epsilon^{-8/9}) for 1\ell_1-1\ell_1 and O~(ϵ7/9)\tilde{O}(\epsilon^{-7/9}) for 2\ell_2-1\ell_1 due to [KOS '25]. In both settings our results are nearly-optimal as they match lower bounds of [KS '25] up to polylogarithmic factors.

Keywords

Cite

@article{arxiv.2601.02347,
  title  = {Solving Matrix Games with Near-Optimal Matvec Complexity},
  author = {Ishani Karmarkar and Liam O'Carroll and Aaron Sidford},
  journal= {arXiv preprint arXiv:2601.02347},
  year   = {2026}
}

Comments

v2: A few updates to the title, abstract, and intro to reflect the near optimality of our results for $\ell_1$-$\ell_1$ games in light of arXiv:2412.06990 v3

R2 v1 2026-07-01T08:51:23.831Z