Solving Zero-Sum Games with Fewer Matrix-Vector Products
Abstract
In this paper we consider the problem of computing an -approximate Nash Equilibrium of a zero-sum game in a payoff matrix with -bounded entries given access to a matrix-vector product oracle for and its transpose . We provide a deterministic algorithm that solves the problem using -oracle queries, where hides factors polylogarithmic in , , and . Our result improves upon the state-of-the-art query complexity of established by [Nemirovski, 2004] and [Nesterov, 2005]. We obtain this result through a general framework that yields improved deterministic query complexities for solving a broader class of minimax optimization problems which includes computing a linear classifier (hard-margin support vector machine) as well as linear regression.
Keywords
Cite
@article{arxiv.2509.04426,
title = {Solving Zero-Sum Games with Fewer Matrix-Vector Products},
author = {Ishani Karmarkar and Liam O'Carroll and Aaron Sidford},
journal= {arXiv preprint arXiv:2509.04426},
year = {2025}
}
Comments
FOCS 2025