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Near-Optimal Learning of Extensive-Form Games with Imperfect Information

Machine Learning 2023-04-04 v3 Artificial Intelligence Computer Science and Game Theory Machine Learning

Abstract

This paper resolves the open question of designing near-optimal algorithms for learning imperfect-information extensive-form games from bandit feedback. We present the first line of algorithms that require only O~((XA+YB)/ε2)\widetilde{\mathcal{O}}((XA+YB)/\varepsilon^2) episodes of play to find an ε\varepsilon-approximate Nash equilibrium in two-player zero-sum games, where X,YX,Y are the number of information sets and A,BA,B are the number of actions for the two players. This improves upon the best known sample complexity of O~((X2A+Y2B)/ε2)\widetilde{\mathcal{O}}((X^2A+Y^2B)/\varepsilon^2) by a factor of O~(max{X,Y})\widetilde{\mathcal{O}}(\max\{X, Y\}), and matches the information-theoretic lower bound up to logarithmic factors. We achieve this sample complexity by two new algorithms: Balanced Online Mirror Descent, and Balanced Counterfactual Regret Minimization. Both algorithms rely on novel approaches of integrating \emph{balanced exploration policies} into their classical counterparts. We also extend our results to learning Coarse Correlated Equilibria in multi-player general-sum games.

Keywords

Cite

@article{arxiv.2202.01752,
  title  = {Near-Optimal Learning of Extensive-Form Games with Imperfect Information},
  author = {Yu Bai and Chi Jin and Song Mei and Tiancheng Yu},
  journal= {arXiv preprint arXiv:2202.01752},
  year   = {2023}
}

Comments

Updated V3 to be consistent with ICML 2022 camera-ready version, with an additional analysis of CFR in full-feedback setting in Appendix F