English

Bayesian Opponent Exploitation in Imperfect-Information Games

Computer Science and Game Theory 2018-06-29 v6 Artificial Intelligence Multiagent Systems Probability Computation

Abstract

Two fundamental problems in computational game theory are computing a Nash equilibrium and learning to exploit opponents given observations of their play (opponent exploitation). The latter is perhaps even more important than the former: Nash equilibrium does not have a compelling theoretical justification in game classes other than two-player zero-sum, and for all games one can potentially do better by exploiting perceived weaknesses of the opponent than by following a static equilibrium strategy throughout the match. The natural setting for opponent exploitation is the Bayesian setting where we have a prior model that is integrated with observations to create a posterior opponent model that we respond to. The most natural, and a well-studied prior distribution is the Dirichlet distribution. An exact polynomial-time algorithm is known for best-responding to the posterior distribution for an opponent assuming a Dirichlet prior with multinomial sampling in normal-form games; however, for imperfect-information games the best known algorithm is based on approximating an infinite integral without theoretical guarantees. We present the first exact algorithm for a natural class of imperfect-information games. We demonstrate that our algorithm runs quickly in practice and outperforms the best prior approaches. We also present an algorithm for the uniform prior setting.

Keywords

Cite

@article{arxiv.1603.03491,
  title  = {Bayesian Opponent Exploitation in Imperfect-Information Games},
  author = {Sam Ganzfried and Qingyun Sun},
  journal= {arXiv preprint arXiv:1603.03491},
  year   = {2018}
}
R2 v1 2026-06-22T13:08:33.963Z