We study the problem of learning in zero-sum matrix games with repeated play and bandit feedback. Specifically, we focus on developing uncoupled algorithms that guarantee, without communication between players, the convergence of the last-iterate to a Nash equilibrium. Although the non-bandit case has been studied extensively, this setting has only been explored recently, with a bound of O(T−1/8) on the exploitability gap. We show that, for uncoupled algorithms, guaranteeing convergence of the policy profiles to a Nash equilibrium is detrimental to the performance, with the best attainable rate being Ω(T−1/4) in contrast to the usual Ω(T−1/2) rate for convergence of the average iterates. We then propose two algorithms that achieve this optimal rate up to constant and logarithmic factors. The first algorithm leverages a straightforward trade-off between exploration and exploitation, while the second employs a regularization technique based on a two-step mirror descent approach.
@article{arxiv.2604.16087,
title = {The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback},
author = {Côme Fiegel and Pierre Ménard and Tadashi Kozuno and Michal Valko and Vianney Perchet},
journal= {arXiv preprint arXiv:2604.16087},
year = {2026}
}
Comments
Accepted at the 42nd International Conference on Machine Learning (ICML 2025)