Exponential Convergence of Gradient Methods in Concave Network Zero-sum Games
Abstract
Motivated by Generative Adversarial Networks, we study the computation of Nash equilibrium in concave network zero-sum games (NZSGs), a multiplayer generalization of two-player zero-sum games first proposed with linear payoffs. Extending previous results, we show that various game theoretic properties of convex-concave two-player zero-sum games are preserved in this generalization. We then generalize last iterate convergence results obtained previously in two-player zero-sum games. We analyze convergence rates when players update their strategies using Gradient Ascent, and its variant, Optimistic Gradient Ascent, showing last iterate convergence in three settings -- when the payoffs of players are linear, strongly concave and Lipschitz, and strongly concave and smooth. We provide experimental results that support these theoretical findings.
Keywords
Cite
@article{arxiv.2007.05477,
title = {Exponential Convergence of Gradient Methods in Concave Network Zero-sum Games},
author = {Amit Kadan and Hu Fu},
journal= {arXiv preprint arXiv:2007.05477},
year = {2020}
}
Comments
16 pages, 3 figures