English

Two-Player Zero-Sum Games with Bandit Feedback

Machine Learning 2026-02-20 v4 Computer Science and Game Theory

Abstract

We study a two-player zero-sum game in which the row player aims to maximize their payoff against a competing column player, under an unknown payoff matrix estimated through bandit feedback. We propose three algorithms based on the Explore-Then-Commit (ETC) and action pair elimination frameworks. The first adapts it to zero-sum games, the second incorporates adaptive elimination that leverages the ε\varepsilon-Nash Equilibrium property to efficiently select the optimal action pair, and the third extends the elimination algorithm by employing non-uniform exploration. Our objective is to demonstrate the applicability of ETC and action pair elimination algorithms in a zero-sum game setting by focusing on learning pure strategy Nash Equilibria. A key contribution of our work is a derivation of instance-dependent upper bounds on the expected regret of our proposed algorithms, which has received limited attention in the literature on zero-sum games. Particularly, after TT rounds, we achieve an instance-dependent regret upper bounds of O(Δ+T)O(\Delta + \sqrt{T}) for ETC in zero-sum game setting and O(log(TΔ2)Δ)O\left(\frac{\log (T \Delta^2)}{\Delta}\right) for the adaptive elimination algorithm and its variant with non-uniform exploration, where Δ\Delta denotes the suboptimality gap. Therefore, our results indicate that the ETC and action pair elimination algorithms perform effectively in zero-sum game settings, achieving regret bounds comparable to existing methods while providing insight through instance-dependent analysis.

Keywords

Cite

@article{arxiv.2506.14518,
  title  = {Two-Player Zero-Sum Games with Bandit Feedback},
  author = {Elif Yılmaz and Christos Dimitrakakis},
  journal= {arXiv preprint arXiv:2506.14518},
  year   = {2026}
}

Comments

22 pages

R2 v1 2026-07-01T03:21:52.544Z