English

Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback

Machine Learning 2025-02-26 v1 Computer Science and Game Theory

Abstract

No-regret self-play learning dynamics have become one of the premier ways to solve large-scale games in practice. Accelerating their convergence via improving the regret of the players over the naive O(T)O(\sqrt{T}) bound after TT rounds has been extensively studied in recent years, but almost all studies assume access to exact gradient feedback. We address the question of whether acceleration is possible under bandit feedback only and provide an affirmative answer for two-player zero-sum normal-form games. Specifically, we show that if both players apply the Tsallis-INF algorithm of Zimmert and Seldin (2018, arXiv:1807.07623), then their regret is at most O(c1logT+c2T)O(c_1 \log T + \sqrt{c_2 T}), where c1c_1 and c2c_2 are game-dependent constants that characterize the difficulty of learning -- c1c_1 resembles the complexity of learning a stochastic multi-armed bandit instance and depends inversely on some gap measures, while c2c_2 can be much smaller than the number of actions when the Nash equilibria have a small support or are close to the boundary. In particular, for the case when a pure strategy Nash equilibrium exists, c2c_2 becomes zero, leading to an optimal instance-dependent regret bound as we show. We additionally prove that in this case, our algorithm also enjoys last-iterate convergence and can identify the pure strategy Nash equilibrium with near-optimal sample complexity.

Keywords

Cite

@article{arxiv.2502.17625,
  title  = {Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback},
  author = {Shinji Ito and Haipeng Luo and Taira Tsuchiya and Yue Wu},
  journal= {arXiv preprint arXiv:2502.17625},
  year   = {2025}
}
R2 v1 2026-06-28T21:56:17.473Z