English

No-Regret Learning in Network Stochastic Zero-Sum Games

Optimization and Control 2022-05-31 v1 Computer Science and Game Theory

Abstract

No-regret learning has been widely used to compute a Nash equilibrium in two-person zero-sum games. However, there is still a lack of regret analysis for network stochastic zero-sum games, where players competing in two subnetworks only have access to some local information, and the cost functions include uncertainty. Such a game model can be found in security games, when a group of inspectors work together to detect a group of evaders. In this paper, we propose a distributed stochastic mirror descent (D-SMD) method, and establish the regret bounds O(T)O(\sqrt{T}) and O(logT)O(\log T) in the expected sense for convex-concave and strongly convex-strongly concave costs, respectively. Our bounds match those of the best known first-order online optimization algorithms. We then prove the convergence of the time-averaged iterates of D-SMD to the set of Nash equilibria. Finally, we show that the actual iterates of D-SMD almost surely converge to the Nash equilibrium in the strictly convex-strictly concave setting.

Keywords

Cite

@article{arxiv.2205.14662,
  title  = {No-Regret Learning in Network Stochastic Zero-Sum Games},
  author = {Shijie Huang and Jinlong Lei and Yiguang Hong},
  journal= {arXiv preprint arXiv:2205.14662},
  year   = {2022}
}
R2 v1 2026-06-24T11:32:18.025Z