English

Computing Constrained Approximate Equilibria in Polymatrix Games

Computer Science and Game Theory 2017-05-09 v2

Abstract

This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are succinctly represented many-player games defined by an interaction graph between the players. In a recent breakthrough, Rubinstein showed that there exists a small constant ϵ\epsilon, such that it is PPAD-complete to find an (unconstrained) ϵ\epsilon-Nash equilibrium of a polymatrix game. In the first part of the paper, we show that is NP-hard to decide if a polymatrix game has a constrained approximate equilibrium for 9 natural constraints and any non-trivial approximation guarantee. These results hold even for planar bipartite polymatrix games with degree 3 and at most 7 strategies per player, and all non-trivial approximation guarantees. These results stand in contrast to similar results for bimatrix games, which obviously need a non-constant number of actions, and which rely on stronger complexity-theoretic conjectures such as the exponential time hypothesis. In the second part, we provide a deterministic QPTAS for interaction graphs with bounded treewidth and with logarithmically many actions per player that can compute constrained approximate equilibria for a wide family of constraints that cover many of the constraints dealt with in the first part.

Keywords

Cite

@article{arxiv.1705.02266,
  title  = {Computing Constrained Approximate Equilibria in Polymatrix Games},
  author = {Argyrios Deligkas and John Fearnley and Rahul Savani},
  journal= {arXiv preprint arXiv:1705.02266},
  year   = {2017}
}