Tree Polymatrix Games are PPAD-hard
Computer Science and Game Theory
2020-02-28 v1 Computational Complexity
Abstract
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty actions per player. This is the first PPAD hardness result for a game with a constant number of actions per player where the interaction graph is acyclic. Along the way we show PPAD-hardness for finding an -fixed point of a 2D LinearFIXP instance, when is any constant less than . This lifts the hardness regime from polynomially small approximations in -dimensions to constant approximations in two-dimensions, and our constant is substantial when compared to the trivial upper bound of .
Keywords
Cite
@article{arxiv.2002.12119,
title = {Tree Polymatrix Games are PPAD-hard},
author = {Argyrios Deligkas and John Fearnley and Rahul Savani},
journal= {arXiv preprint arXiv:2002.12119},
year = {2020}
}