Tight Inapproximability of Nash Equilibria in Public Goods Games
Computer Science and Game Theory
2024-03-01 v1 Computational Complexity
Abstract
We study public goods games, a type of game where every player has to decide whether or not to produce a good which is public, i.e., neighboring players can also benefit from it. Specifically, we consider a setting where the good is indivisible and where the neighborhood structure is represented by a directed graph, with the players being the nodes. Papadimitriou and Peng (2023) recently showed that in this setting computing mixed Nash equilibria is PPAD-hard, and that this remains the case even for -well-supported approximate equilibria for some sufficiently small constant . In this work, we strengthen this inapproximability result by showing that the problem remains PPAD-hard for any non-trivial approximation parameter .
Keywords
Cite
@article{arxiv.2402.14198,
title = {Tight Inapproximability of Nash Equilibria in Public Goods Games},
author = {Jérémi Do Dinh and Alexandros Hollender},
journal= {arXiv preprint arXiv:2402.14198},
year = {2024}
}