English

Tight Inapproximability of Nash Equilibria in Public Goods Games

Computer Science and Game Theory 2024-03-01 v1 Computational Complexity

Abstract

We study public goods games, a type of game where every player has to decide whether or not to produce a good which is public, i.e., neighboring players can also benefit from it. Specifically, we consider a setting where the good is indivisible and where the neighborhood structure is represented by a directed graph, with the players being the nodes. Papadimitriou and Peng (2023) recently showed that in this setting computing mixed Nash equilibria is PPAD-hard, and that this remains the case even for ε\varepsilon-well-supported approximate equilibria for some sufficiently small constant ε\varepsilon. In this work, we strengthen this inapproximability result by showing that the problem remains PPAD-hard for any non-trivial approximation parameter ε\varepsilon.

Keywords

Cite

@article{arxiv.2402.14198,
  title  = {Tight Inapproximability of Nash Equilibria in Public Goods Games},
  author = {Jérémi Do Dinh and Alexandros Hollender},
  journal= {arXiv preprint arXiv:2402.14198},
  year   = {2024}
}