English

Pure-Circuit: Tight Inapproximability for PPAD

Computational Complexity 2024-09-13 v3 Computer Science and Game Theory

Abstract

The current state-of-the-art methods for showing inapproximability in PPAD arise from the ε\varepsilon-Generalized-Circuit (ε\varepsilon-GCircuit) problem. Rubinstein (2018) showed that there exists a small unknown constant ε\varepsilon for which ε\varepsilon-GCircuit is PPAD-hard, and subsequent work has shown hardness results for other problems in PPAD by using ε\varepsilon-GCircuit as an intermediate problem. We introduce Pure-Circuit, a new intermediate problem for PPAD, which can be thought of as ε\varepsilon-GCircuit pushed to the limit as ε1\varepsilon \rightarrow 1, and we show that the problem is PPAD-complete. We then prove that ε\varepsilon-GCircuit is PPAD-hard for all ε<0.1\varepsilon < 0.1 by a reduction from Pure-Circuit, and thus strengthen all prior work that has used GCircuit as an intermediate problem from the existential-constant regime to the large-constant regime. We show that stronger inapproximability results can be derived by reducing directly from Pure-Circuit. In particular, we prove tight inapproximability results for computing approximate Nash equilibria and approximate well-supported Nash equilibria in graphical games, for finding approximate well-supported Nash equilibria in polymatrix games, and for finding approximate equilibria in threshold games.

Keywords

Cite

@article{arxiv.2209.15149,
  title  = {Pure-Circuit: Tight Inapproximability for PPAD},
  author = {Argyrios Deligkas and John Fearnley and Alexandros Hollender and Themistoklis Melissourgos},
  journal= {arXiv preprint arXiv:2209.15149},
  year   = {2024}
}

Comments

This journal version combines the results of two prior conference papers: "Pure-Circuit: Strong Inapproximability for PPAD" published in FOCS 2022, and "Tight Inapproximability for Graphical Games" (arXiv:2209.15151) published in AAAI 2023

R2 v1 2026-06-28T02:25:08.859Z