English

Smoothed Complexity of 2-player Nash Equilibria

Computer Science and Game Theory 2020-07-22 v1 Computational Complexity

Abstract

We prove that computing a Nash equilibrium of a two-player (n×nn \times n) game with payoffs in [1,1][-1,1] is PPAD-hard (under randomized reductions) even in the smoothed analysis setting, smoothing with noise of constant magnitude. This gives a strong negative answer to conjectures of Spielman and Teng [ST06] and Cheng, Deng, and Teng [CDT09]. In contrast to prior work proving PPAD-hardness after smoothing by noise of magnitude 1/poly(n)1/\operatorname{poly}(n) [CDT09], our smoothed complexity result is not proved via hardness of approximation for Nash equilibria. This is by necessity, since Nash equilibria can be approximated to constant error in quasi-polynomial time [LMM03]. Our results therefore separate smoothed complexity and hardness of approximation for Nash equilibria in two-player games. The key ingredient in our reduction is the use of a random zero-sum game as a gadget to produce two-player games which remain hard even after smoothing. Our analysis crucially shows that all Nash equilibria of random zero-sum games are far from pure (with high probability), and that this remains true even after smoothing.

Keywords

Cite

@article{arxiv.2007.10857,
  title  = {Smoothed Complexity of 2-player Nash Equilibria},
  author = {Shant Boodaghians and Joshua Brakensiek and Samuel B. Hopkins and Aviad Rubinstein},
  journal= {arXiv preprint arXiv:2007.10857},
  year   = {2020}
}

Comments

21 pages, 1 figure; FOCS 2020

R2 v1 2026-06-23T17:17:03.830Z