中文
相关论文

相关论文: Settling the Complexity of Computing Two-Player Na…

200 篇论文

We study equilibrium finding in polymatrix games under differential privacy constraints. Prior work in this area fails to achieve both high-accuracy equilibria and a low privacy budget. To better understand the fundamental limitations of…

计算机科学与博弈论 · 计算机科学 2026-03-20 Mingyang Liu , Gabriele Farina , Asuman Ozdaglar

In this work, we study the sample complexity of obtaining a Nash equilibrium (NE) estimate in two-player zero-sum matrix games with noisy feedback. Specifically, we propose a novel algorithm that repeatedly solves linear programs (LPs) to…

最优化与控制 · 数学 2026-02-16 Jiashuo Jiang , Mengxiao Zhang

The solution to a Nash or a nonsymmetric bargaining game is obtained by maximizing a concave function over a convex set, i.e., it is the solution to a convex program. We show that each 2-player game whose convex program has linear…

计算机科学与博弈论 · 计算机科学 2015-05-13 Vijay V. Vazirani

Structured game representations have recently attracted interest as models for multi-agent artificial intelligence scenarios, with rational behavior most commonly characterized by Nash equilibria. This paper presents efficient, exact…

计算机科学与博弈论 · 计算机科学 2011-10-27 B. Blum , D. Koller , C. R. Shelton

In Feinstein and Rudloff (2023), it was shown that the set of Nash equilibria for any non-cooperative $N$ player game coincides with the set of Pareto optimal points of a certain vector optimization problem with non-convex ordering cone. To…

最优化与控制 · 数学 2024-04-24 Zachary Feinstein , Niklas Hey , Birgit Rudloff

We investigate a model for representing large multiplayer games, which satisfy strong symmetry properties. This model is made of multiple copies of an arena; each player plays in his own arena, and can partially observe what the other…

计算机科学与博弈论 · 计算机科学 2014-04-04 Patricia Bouyer , Nicolas Markey , Steen Vester

We consider polymatrix coordination games with individual preferences where every player corresponds to a node in a graph who plays with each neighbor a separate bimatrix game with non-negative symmetric payoffs. In this paper, we study…

计算机科学与博弈论 · 计算机科学 2015-04-29 Mona Rahn , Guido Schäfer

AI in Math deals with mathematics in a constructive manner so that reasoning becomes automated, less laborious, and less error-prone. For algorithms, the question becomes how to automate analyses for specific problems. For the first time,…

计算机科学与博弈论 · 计算机科学 2023-10-13 Xiaotie Deng , Dongchen Li , Hanyu Li

We study the complexity of computing or approximating refinements of Nash equilibrium for a given finite n-player extensive form game of perfect recall (EFGPR), where n >= 3. Our results apply to a number of well-studied refinements,…

计算机科学与博弈论 · 计算机科学 2014-12-04 Kousha Etessami

If a game has a Nash equilibrium with probability values that are either zero or Omega(1) then this equilibrium can be found exhaustively in polynomial time. Somewhat surprisingly, we show that there is a PTAS for the games whose equilibria…

计算机科学与博弈论 · 计算机科学 2011-02-14 Constantinos Daskalakis , Christos H. Papadimitriou

We study the existence of approximate pure Nash equilibria ($\alpha$-PNE) in weighted atomic congestion games with polynomial cost functions of maximum degree $d$. Previously it was known that $d$-approximate equilibria always exist, while…

计算机科学与博弈论 · 计算机科学 2022-03-29 George Christodoulou , Martin Gairing , Yiannis Giannakopoulos , Diogo Poças , Clara Waldmann

We analyse the computational complexity of finding Nash equilibria in turn-based stochastic multiplayer games with omega-regular objectives. We show that restricting the search space to equilibria whose payoffs fall into a certain interval…

计算机科学与博弈论 · 计算机科学 2015-07-01 Michael Ummels , Dominik Wojtczak

We describe a new complete algorithm for computing Nash equilibrium in multiplayer general-sum games, based on a quadratically-constrained feasibility program formulation. We demonstrate that the algorithm runs significantly faster than the…

计算机科学与博弈论 · 计算机科学 2023-01-18 Sam Ganzfried

We study the complexity of computing equilibria in binary public goods games on undirected graphs. In such a game, players correspond to vertices in a graph and face a binary choice of performing an action, or not. Each player's decision…

计算机科学与博弈论 · 计算机科学 2023-05-22 Max Klimm , Maximilian J. Stahlberg

Performative prediction captures the phenomenon where deploying a predictive model shifts the underlying data distribution. While simple retraining dynamics are known to converge linearly when the performative effects are weak ($\rho < 1$),…

机器学习 · 计算机科学 2026-01-29 Ioannis Anagnostides , Rohan Chauhan , Ioannis Panageas , Tuomas Sandholm , Jingming Yan

We study the computational complexity of "public goods games on networks". In this model, each vertex in a graph is an agent that needs to take a binary decision of whether to "produce a good" or not. Each agent's utility depends on the…

计算机科学与博弈论 · 计算机科学 2022-07-12 Matan Gilboa , Noam Nisan

We propose a formulation of a general-sum bimatrix game as a bipartite directed graph with the objective of establishing a correspondence between the set of the relevant structures of the graph (in particular elementary cycles) and the set…

计算机科学与博弈论 · 计算机科学 2007-05-23 Raghav Aras , Alain Dutech , François Charpillet

We introduce and study the class of semidefinite games, which generalizes bimatrix games and finite $N$-person games, by replacing the simplex of the mixed strategies for each player by a slice of the positive semidefinite cone in the space…

最优化与控制 · 数学 2024-05-21 Constantin Ickstadt , Thorsten Theobald , Elias Tsigaridas

Cut games are among the most fundamental strategic games in algorithmic game theory. It is well-known that computing an exact pure Nash equilibrium in these games is PLS-hard, so research has focused on computing approximate equilibria. We…

计算机科学与博弈论 · 计算机科学 2022-11-09 Ioannis Caragiannis , Zhile Jiang

We study uniqueness of Nash equilibria in atomic splittable congestion games and derive a uniqueness result based on polymatroid theory: when the strategy space of every player is a bidirectional flow polymatroid, then equilibria are…

计算机科学与博弈论 · 计算机科学 2018-08-09 Tobias Harks , Veerle Timmermans