English

An LP-Based Approach for Bilinear Saddle Point Problem with Instance-dependent Guarantee and Noisy Feedback

Optimization and Control 2026-02-16 v1

Abstract

In this work, we study the sample complexity of obtaining a Nash equilibrium (NE) estimate in two-player zero-sum matrix games with noisy feedback. Specifically, we propose a novel algorithm that repeatedly solves linear programs (LPs) to obtain an NE estimate with bias at most ε\varepsilon with a sample complexity of O(m1m2εmin{δ2,σ02,σ3}logm1m2ε)O\left(\frac{m_1 m_2}{\varepsilon\min\{\delta^2,\sigma_0^2,\sigma^3\}} \log\frac{m_1 m_2}{\varepsilon}\right) for general m1×m2m_1 \times m_2 game matrices, where σ\sigma, σ0\sigma_0, δ\delta are some problem-dependent constants. To our knowledge, this is the first instance-dependent sample complexity bound for finding an NE estimate with ε\varepsilon bias in general-dimension matrix games with noisy feedback and potentially non-unique equilibria. Our algorithm builds on recent advances in online resource allocation and operates in two stages: (1) identifying the support set of an NE, and (2) computing the unique NE restricted to this support. Both stages rely on a careful analysis of LP solutions derived from noisy samples.

Keywords

Cite

@article{arxiv.2602.12513,
  title  = {An LP-Based Approach for Bilinear Saddle Point Problem with Instance-dependent Guarantee and Noisy Feedback},
  author = {Jiashuo Jiang and Mengxiao Zhang},
  journal= {arXiv preprint arXiv:2602.12513},
  year   = {2026}
}
R2 v1 2026-07-01T10:34:39.628Z