English

FPTAS for Mixed-Strategy Nash Equilibria in Tree Graphical Games and Their Generalizations

Computer Science and Game Theory 2017-02-07 v2

Abstract

We provide the first fully polynomial time approximation scheme (FPTAS) for computing an approximate mixed-strategy Nash equilibrium in tree-structured graphical multi-hypermatrix games (GMhGs). GMhGs are generalizations of normal-form games, graphical games, graphical polymatrix games, and hypergraphical games. Computing an exact mixed-strategy Nash equilibria in graphical polymatrix games is PPAD-complete and thus generally believed to be intractable. In contrast, to the best of our knowledge, we are the first to establish an FPTAS for tree polymatrix games as well as tree graphical games when the number of actions is bounded by a constant. As a corollary, we give a quasi-polynomial time approximation scheme (quasi-PTAS) when the number of actions is bounded by the logarithm of the number of players.

Keywords

Cite

@article{arxiv.1602.05237,
  title  = {FPTAS for Mixed-Strategy Nash Equilibria in Tree Graphical Games and Their Generalizations},
  author = {Luis E. Ortiz and Mohammad T. Irfan},
  journal= {arXiv preprint arXiv:1602.05237},
  year   = {2017}
}

Comments

A shorter version of this paper (without the refinement results) appeared at AAAI 2017

R2 v1 2026-06-22T12:51:48.372Z