计算机科学与博弈论
In this paper, we study the design of deep learning-powered iterative combinatorial auctions (ICAs). We build on prior work where preference elicitation was done via kernelized support vector regressions (SVRs). However, the SVR-based…
Game theory is used by all behavioral sciences, but its development has long centered around tools for relatively simple games and toy systems, such as the economic interpretation of equilibrium outcomes. Our contribution, compositional…
A data marketplace is an online venue that brings data owners, data brokers, and data consumers together and facilitates commoditisation of data amongst them. Data pricing, as a key function of a data marketplace, demands quantifying the…
We study the properties of elections that have a given position matrix (in such elections each candidate is ranked on each position by a number of voters specified in the matrix). We show that counting elections that generate a given…
Ever since Axelrod's seminal work, tournaments served as the main benchmark for evaluating strategies in the Iterated Prisoner's Dilemma (IPD). In this work, we first introduce a strategy for the IPD which outperforms previous tournament…
Real-world competitive games, such as chess, go, or StarCraft II, rely on Elo models to measure the strength of their players. Since these games are not fully transitive, using Elo implicitly assumes they have a strong transitive component…
We study two-player zero-sum stochastic games, and propose a form of independent learning dynamics called Doubly Smoothed Best-Response dynamics, which integrates a discrete and doubly smoothed variant of the best-response dynamics into…
We study decentralized learning in two-player zero-sum discounted Markov games where the goal is to design a policy optimization algorithm for either agent satisfying two properties. First, the player does not need to know the policy of the…
We consider a cost sharing problem on a weighted undirected graph, where all the nodes want to connect to a special node called source, and they need to share the total cost (weights) of the used edges. Each node except for the source has a…
Designing auctions to incentivize buyers to invite new buyers via their social connections is a new trend in mechanism design. The challenge is that buyers are competitors and we need to design proper incentives for them to invite each…
Redistribution mechanism design aims to redistribute the revenue collected by a truthful auction back to its participants without affecting the truthfulness. We study redistribution mechanisms for diffusion auctions, which is a new trend in…
Autonomous vehicles will be an integral part of ride-sharing services in the future. This setting differs from traditional ride-sharing marketplaces because of the absence of the supply side (drivers). However, it has far-reaching…
The Santa Claus problem is a fundamental problem in fair division: the goal is to partition a set of heterogeneous items among heterogeneous agents so as to maximize the minimum value of items received by any agent. In this paper, we study…
Constant Function Market Makers (CFMMs) are a tool for creating exchange markets, have been deployed effectively in prediction markets, and are now especially prominent in the Decentralized Finance ecosystem. We show that for any set of…
We consider the problem of computing a (pure) Bayes-Nash equilibrium in the first-price auction with continuous value distributions and discrete bidding space. We prove that when bidders have independent subjective prior beliefs about the…
We consider the $\varepsilon$-Consensus-Halving problem, in which a set of heterogeneous agents aim at dividing a continuous resource into two (not necessarily contiguous) portions that all of them simultaneously consider to be of…
We introduce set packing games as an abstraction of situations in which $n$ selfish players select subsets of a finite set of indivisible items, and analyze the quality of several equilibria for this class of games. Assuming that players…
Bayesian persuasion studies how an informed sender should influence beliefs of rational receivers who take decisions through Bayesian updating of a common prior. We focus on the online Bayesian persuasion framework, in which the sender…
An assembly of $n$ voters needs to decide on $t$ independent binary issues. Each voter has opinions about the issues, given by a $t$-bit vector. Anscombe's paradox shows that a policy following the majority opinion in each issue may not…
We introduce a natural variant of weighted voting games, which we refer to as k-Prize Weighted Voting Games. Such games consist of n players with weights, and k prizes, of possibly differing values. The players form coalitions, and the i-th…