计算机科学与博弈论
Participatory budgeting (PB) has been widely adopted and has attracted significant research efforts; however, there is a lack of mechanisms for PB which elicit project interactions, such as substitution and complementarity, from voters.…
We study two natural problems about rational behaviors in multiplayer non-zero-sum sequential infinite duration games played on graphs: checking problems, that consist in deciding whether a strategy profile, defined by a Mealy machine, is…
In fair division problems, the notion of price of fairness measures the loss in welfare due to a fairness constraint. Prior work on the price of fairness has focused primarily on envy-freeness up to one good (EF1) as the fairness…
Entropic risk (ERisk) is an established risk measure in finance, quantifying risk by an exponential re-weighting of rewards. We study ERisk for the first time in the context of turn-based stochastic games with the total reward objective.…
By incorporating regret minimization, double oracle methods have demonstrated rapid convergence to Nash Equilibrium (NE) in normal-form games and extensive-form games, through algorithms such as online double oracle (ODO) and extensive-form…
In social choice theory, anonymity (all agents being treated equally) and neutrality (all alternatives being treated equally) are widely regarded as ``minimal demands'' and ``uncontroversial'' axioms of equity and fairness. However, the ANR…
Van Zuylen et al. [35] introduced the notion of a popular ranking in a voting context, where each voter submits a strict ranking of all candidates. A popular ranking $\pi$ of the candidates is at least as good as any other ranking $\sigma$…
We study a fair resource sharing problem, where a set of resources are to be shared among a group of agents. Each agent demands one resource and each resource can serve a limited number of agents. An agent cares about what resource they get…
We investigate the mechanism design problem faced by a principal who hires \emph{multiple} agents to gather and report costly information. Then, the principal exploits the information to make an informed decision. We model this problem as a…
We study a fundamental problem in optimization under uncertainty. There are $n$ boxes; each box $i$ contains a hidden reward $x_i$. Rewards are drawn i.i.d. from an unknown distribution $\mathcal{D}$. For each box $i$, we see $y_i$, an…
We consider simple stochastic games $\mathcal G$ with energy-parity objectives, a combination of quantitative rewards with a qualitative parity condition. The Maximizer tries to avoid running out of energy while simultaneously satisfying a…
Hierarchies of conditional beliefs (Battigalli and Siniscalchi 1999) play a central role for the epistemic analysis of solution concepts in sequential games. They are practically modelled by type structures, which allow the analyst to…
We study the costs and benefits of selling data to a competitor. Although selling all consumers' data may decrease total firm profits, there exist other selling mechanisms -- in which only some consumers' data is sold -- that render both…
We consider the problem of incentivising desirable behaviours in multi-agent systems by way of taxation schemes. Our study employs the concurrent games model: in this model, each agent is primarily motivated to seek the satisfaction of a…
Social distance games have been extensively studied as a coalition formation model where the utilities of agents in each coalition were captured using a utility function u that took into account distances in a given social network. In this…
Multi-agent influence diagrams (MAIDs) are a popular game-theoretic model based on Bayesian networks. In some settings, MAIDs offer significant advantages over extensive-form game representations. Previous work on MAIDs has assumed that…
In group foraging situations, the conventional expectation is that increased food availability would enhance consumption, especially when animals prioritize maximizing their food intake. This paper challenges this conventional wisdom by…
Evolutionary games are a developing sub-field of game theory. This branch of game theory is used in the study of the adaptation of large, but finite, populations of agents to changes in the environment. It assumes that each agent has no…
We consider the problem of fair allocation of $m$ indivisible items to a group of $n$ agents with subsidy (money). Our work mainly focuses on the allocation of chores but most of our results extend to the allocation of goods as well. We…
The paper designs revenue-maximizing auction mechanisms for agents who aim to maximize their total obtained values rather than the classical quasi-linear utilities. Several models have been proposed to capture the behaviors of such agents…