中文

真实与模拟中央凹渲染在虚拟现实中减轻视觉不适的对比

人机交互 2021-07-06 v1

摘要

本文提出一项研究,旨在调查沉浸式虚拟现实中真实(利用眼动追踪确定注视点)与模拟中央凹模糊的效果。在沉浸式虚拟现实环境中,常采用减少视觉场边缘所感知光流的技术,以缓解视觉运动感知与身体加速度不一致所带来的不适。尽管仍属初步,我们的结果表明,对于自述晕动敏感度较高的参与者,使用模糊可能在恶心方面有所改善。当使用真实中央凹方法时,(感知到的)任务难度似乎有所降低。

关键词

引用

@article{arxiv.2107.01669,
  title  = {Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality},
  author = {Ariel Caputo and Andrea Giachetti and Salwa Abkal and Chiara Marchesini and Massimo Zancanaro},
  journal= {arXiv preprint arXiv:2107.01669},
  year   = {2021}
}

备注

9 pages, 2 figures, 1 table, to be published in proceedings of the 18th International Conference promoted by the IFIP Technical Committee 13 on Human Computer Interaction, INTERACT 2021. August 30th September 3rd, 2021, Bari, Italy