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相关论文: Real vs Simulated Foveated Rendering to Reduce Vis…

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Foveated rendering methods usually reduce spatial resolution in the periphery of the users' view. However, using foveated rendering to reduce temporal resolution, i.e., rendering frame rate, seems less explored. In this work, we present the…

人机交互 · 计算机科学 2025-05-07 Christopher Flöter , Sergej Geringer , Guido Reina , Daniel Weiskopf , Timo Ropinski

Recently, virtual reality (VR) technology has been widely used in medical, military, manufacturing, entertainment, and other fields. These applications must simulate different complex material surfaces, various dynamic objects, and complex…

图形学 · 计算机科学 2022-11-22 Lili Wang , Xuehuai Shi , Yi Liu

The true vision for real-time virtual and augmented reality is reproducing our visual reality in its entirety on immersive displays. To this end, foveated rendering leverages the limitations of spatial acuity in human peripheral vision to…

计算机视觉与模式识别 · 计算机科学 2025-05-01 Sophie Kergaßner , Taimoor Tariq , Piotr Didyk

With the recent interest in virtual reality and augmented reality, there is a newfound demand for displays that can provide high resolution with a wide field of view (FOV). However, such displays incur significantly higher costs for…

图形学 · 计算机科学 2022-11-18 Susmija Jabbireddy , Xuetong Sun , Xiaoxu Meng , Amitabh Varshney

Redirected walking is a Virtual Reality(VR) locomotion technique which enables users to navigate virtual environments (VEs) that are spatially larger than the available physical tracked space. In this work we present a novel technique for…

图形学 · 计算机科学 2019-11-28 Yashas Joshi , Charalambos Poullis

Foveation and focus cue are the two most discussed topics on vision in designing near-eye displays. Foveation reduces rendering load by omitting spatial details in the content that the peripheral vision cannot appreciate; Providing richer…

图形学 · 计算机科学 2019-11-11 Qi Sun , Fu-Chung Huang , Li-Yi Wei , David Luebke , Arie Kaufman , Joohwan Kim

In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…

人机交互 · 计算机科学 2019-01-14 Lisa May Thomas , Helen M. Deeks , Alex J. Jones , Oussama Metatla , David R. Glowacki

Developing and evaluating vision science methods require robust and efficient tools for assessing their performance in various real-world scenarios. This study presents a novel virtual reality (VR) simulation tool that simulates real-world…

计算机视觉与模式识别 · 计算机科学 2023-12-04 Benedikt W. Hosp , Martin Dechant , Yannick Sauer , Rajat Agarwala , Siegfried Wahl

Virtual reality (VR) is known to cause a "time compression" effect, where the time spent in VR feels to pass faster than the effective elapsed time. Our goal with this research is to investigate if the physical realism of a VR experience…

人机交互 · 计算机科学 2023-05-05 Kadir Lofca , Jason Jerald , Dalton Costa , Regis Kopper

Leveraging real-time eye-tracking, foveated rendering optimizes hardware efficiency and enhances visual quality virtual reality (VR). This approach leverages eye-tracking techniques to determine where the user is looking, allowing the…

计算机视觉与模式识别 · 计算机科学 2025-01-03 Wenxuan Liu , Monde Duinkharjav , Qi Sun , Sai Qian Zhang

Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even…

人机交互 · 计算机科学 2021-03-10 Rongkai Shi , Hai-Ning Liang , Yu Wu , Difeng Yu , Wenge Xu

Immersive computer graphics systems strive to generate perceptually realistic user experiences. Current-generation virtual reality (VR) displays are successful in accurately rendering many perceptually important effects, including…

图形学 · 计算机科学 2020-05-14 Robert Konrad , Anastasios Angelopoulos , Gordon Wetzstein

Path tracing offers high-fidelity rendering but remains impractical for real-time applications due to slow convergence and noise. We present a dynamic foveated path tracing technique that leverages visual perception by reducing sampling…

图形学 · 计算机科学 2025-08-29 Bipul Mohanto , Sven Kluge , Martin Weier , Oliver Staadt

Near distances are overestimated in virtual reality, and far distances are underestimated, but an explanation for these distortions remains elusive. One potential concern is that whilst the eye rotates to look at the virtual scene, the…

人机交互 · 计算机科学 2019-05-28 Paul Linton

Visually-induced motion sickness (VIMS), a side effect of perceived motion caused by visual stimulation, is a major obstacle to the widespread use of Virtual Reality (VR). Along with scene object information, visual stimulation can be…

人机交互 · 计算机科学 2023-11-14 Zekun Cao , Regis Kopper

Virtual Reality (VR) is becoming ubiquitous with the rise of consumer displays and commercial VR platforms. Such displays require low latency and high quality rendering of synthetic imagery with reduced compute overheads. Recent advances in…

图形学 · 计算机科学 2022-07-25 Nianchen Deng , Zhenyi He , Jiannan Ye , Budmonde Duinkharjav , Praneeth Chakravarthula , Xubo Yang , Qi Sun

Virtual reality (VR) significantly transforms immersive digital interfaces, greatly enhancing education, professional practices, and entertainment by increasing user engagement and opening up new possibilities in various industries. Among…

图形学 · 计算机科学 2025-07-08 Shuo Xin , Haiyu Wang , Sai Qian Zhang

For decades, manufacturers have attempted to reduce or eliminate the optical aberrations that appear on the progressive addition lens' surfaces during manufacturing. Besides every effort made, some of these distortions are inevitable given…

人机交互 · 计算机科学 2022-07-15 Miguel García García , Yannick Sauer , Tamara Watson , Siegfried Wahl

Human visual sensitivity to spatial details declines towards the periphery. Novel image synthesis techniques, so-called foveated rendering, exploit this observation and reduce the spatial resolution of synthesized images for the periphery,…

图形学 · 计算机科学 2022-04-12 Taimoor Tariq , Cara Tursun , Piotr Didyk

Spatiotemporal sensitivity to high frequency information declines with increased peripheral eccentricity. Foveated rendering exploits this by decreasing the spatial resolution of rendered images in peripheral vision, reducing the rendering…

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