中文

ANA Avatar XPRIZE竞赛分析与展望

机器人学 2024-01-11 v1 人机交互

摘要

ANA Avatar XPRIZE是一项为期四年的竞赛,旨在开发一种机器人“化身”系统,使人类操作员能够如同亲临现场一般,在远程环境中感知、交流并采取行动。该竞赛的一个独特要求是,评委在不到一小时的人机界面培训后即可操作化身,并且化身系统根据客观和主观评分指标进行评判。本文从技术、评审和组织角度对竞赛进行了统一的总结和分析。我们研究了参赛团队在其化身系统中采用的遥操作技术及创新,并将这些技术的使用与评委的任务绩效和主观调查评分相关联。本文还总结了团队负责人、评委和组织者对竞赛执行和影响的看法,以期为遥操作和远程呈现技术的未来发展提供参考。

关键词

引用

@article{arxiv.2401.05290,
  title  = {Analysis and Perspectives on the ANA Avatar XPRIZE Competition},
  author = {Kris Hauser and Eleanor Watson and Joonbum Bae and Josh Bankston and Sven Behnke and Bill Borgia and Manuel G. Catalano and Stefano Dafarra and Jan B. F. van Erp and Thomas Ferris and Jeremy Fishel and Guy Hoffman and Serena Ivaldi and Fumio Kanehiro and Abderrahmane Kheddar and Gaelle Lannuzel and Jacqueline Ford Morie and Patrick Naughton and Steve NGuyen and Paul Oh and Taskin Padir and Jim Pippine and Jaeheung Park and Daniele Pucci and Jean Vaz and Peter Whitney and Peggy Wu and David Locke},
  journal= {arXiv preprint arXiv:2401.05290},
  year   = {2024}
}

备注

26 pages, preprint of article appearing in International Journal of Social Robotics