相关论文: Quantum Parrondo's Games
We present new versions of the Parrondo's paradox by which a losing game can be turned into winning by including a mechanism that allows redistribution of the capital amongst an ensemble of players. This shows that, for this particular…
Parrondo's paradox was introduced by Juan Parrondo in 1996. In game theory, this paradox is described as: A combination of losing strategies becomes a winning strategy. At first glance, this paradox is quite surprising, but we can easily…
Toral introduced so-called cooperative Parrondo games, in which there are N players (3 or more) arranged in a circle. At each turn one player is randomly chosen to play. He plays either game A or game B. Game A results in a win or loss of…
We propose a quantum implementation of a capital-dependent Parrondo's paradox that uses $O(\log_2(n))$ qubits, where $n$ is the number of Parrondo games. We present its implementation in the quantum computer language (QCL) and show…
Parrondo's paradox indicates a paradoxical situation in which a winning expectation may occur in sequences of losing games. There are many versions of the original Parrondo's games in the literature, but the games are played by two players…
We introduce a multi-coin discrete quantum random walk where the amplitude for a coin flip depends upon previous tosses. Although the corresponding classical random walk is unbiased, a bias can be introduced into the quantum walk by varying…
We consider quantum variants of Parrondo games on low-dimensional Hilbert spaces. The two games which form the Parrondo game are implemented as quantum walks on a small cycle of length $M$. The dimension of the Hilbert space is $2M$. We…
In the context of quantum information theory, "quantization" of various mathematical and computational constructions is said to occur upon the replacement, at various points in the construction, of the classical randomization notion of…
Toral introduced so-called cooperative Parrondo games, in which there are N players (3 or more) arranged in a circle. At each turn one player is randomly chosen to play. He plays either game A or game B, depending on the strategy. Game A…
The original Parrondo game, denoted as AB3, contains two independent games: A and B. The winning or losing of A and B game is defined by the change of one unit of capital. Game A is a losing game if played continuously, with winning…
A quantum logic gate of particular interest to both electrical engineers and game theorists is the quantum multiplexer. This shared interest is due to the facts that an arbitrary quantum logic gate may be expressed, up to arbitrary…
We show that a genuine Parrondo paradox can emerge in two-state quantum walks without resorting to experimentally intricate high-dimensional coins. To achieve such goal we employ a time-dependent coin operator without breaking the…
The recently discovered Parrondo's paradox claims that two losing games can result, under random or periodic alternation of their dynamics, in a winning game: "losing+losing=winning". In this paper we follow Parrondo's philosophy of…
Parrondo's coin-tossing games comprise two games, $A$ and $B$. The result of game $A$ is determined by the toss of a fair coin. The result of game $B$ is determined by the toss of a $p_0$-coin if capital is a multiple of $r$, and by the…
We present some new analytical expressions for the so-called Parrondo effect, where simple coin-flipping games with negative expected value are combined into a winning game. Parrondo games are state-dependent. By identifying the game state…
We study a modification of the so-called Parrondo's paradox where a large number of individuals choose the game they want to play by voting. We show that it can be better for the players to vote randomly than to vote according to their own…
Toral (2002) considered an ensemble of N\geq2 players. In game B a player is randomly selected to play Parrondo's original capital-dependent game. In game A' two players are randomly selected without replacement, and the first transfers one…
An analytical result and an algorithm are derived for the probability distribution of the one-dimensional cooperative Parrondo's games. We show that winning and the occurrence of the paradox depends on the number of players. Analytical…
We construct games of chance from simpler games of chance. We show that it may happen that the simpler games of chance are fair or unfavourable to a player andyet the new combined game is favourable -- this is a counter-intuitive…
A new approach to play games quantum mechanically is proposed. We consider two players who perform measurements in an EPR-type setting. The payoff relations are defined as functions of *correlations*, i.e. without reference to classical or…