相关论文: Graph Ramsey games
We study the two-player game where Maker and Breaker alternately color the edges of a given graph $G$ with $k$ colors such that adjacent edges never get the same color. Maker's goal is to play such that at the end of the game, all edges are…
We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and inside polygons with straight and curved sides. Each player has full information about the other player's location, players take turns, and…
Consider the following two-player game on the edges of $K_n$, the complete graph with $n$ vertices: Starting with an empty graph $G$ on the vertex set of $K_n$, in each round the first player chooses $b \in \mathbb{N}$ edges from $K_n$…
We investigate games played between Maker and Breaker on an infinite complete graph whose vertices are coloured with colours from a given set, each colour appearing infinitely often. The players alternately claim edges, Makers aim being to…
We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…
The Ramsey number $r(G)$ of a graph $G$ is the minimum $N$ such that every red-blue coloring of the edges of the complete graph on $N$ vertices contains a monochromatic copy of $G$. Determining or estimating these numbers is one of the…
We study the parameterized complexity of interdiction problems in graphs. For an optimization problem on graphs, one can formulate an interdiction problem as a game consisting of two players, namely, an interdictor and an evader, who…
In this paper we introduce a general framework for proving lower bounds for various Ramsey type problems within random settings. The main idea is to view the problem from an algorithmic perspective: we aim at providing an algorithm that…
A combinatorial game is a two-player game without hidden information or chance elements. The main object of combinatorial game theory is to obtain the outcome, which player has a winning strategy, of a given combinatorial game. Positions of…
Given a graph $G$, we consider a game where two players, $A$ and $B$, alternatingly color edges of $G$ in red and in blue respectively. Let $l(G)$ be the maximum number of moves in which $B$ is able to keep the red and the blue subgraphs…
Consider the following game between two players, Builder and Painter. Builder draws edges one at a time and Painter colours them, in either red or blue, as each appears. Builder's aim is to force Painter to draw a monochromatic copy of a…
A general position set of a graph $G$ is a set of vertices $S$ in $G$ such that no three vertices from $S$ lie on a common shortest path. In this paper we introduce and study the general position achievement game. The game is played on a…
We investigate Ramsey properties of a random graph model in which random edges are added to a given dense graph. Specifically, we determine lower and upper bounds on the function $p=p(n)$ that ensures that for any dense graph $G_n$ a.a.s.…
A graph $G$ is $q$-Ramsey for another graph $H$ if in any $q$-edge-colouring of $G$ there is a monochromatic copy of $H$, and the classic Ramsey problem asks for the minimum number of vertices in such a graph. This was broadened in the…
We introduce and study a variant of Ramsey numbers for edge-ordered graphs, that is, graphs with linearly ordered sets of edges. The edge-ordered Ramsey number $\overline{R}_e(\mathfrak{G})$ of an edge-ordered graph $\mathfrak{G}$ is the…
Positional games were introduced by Hales and Jewett in 1963, and their study became more popular after Erdos and Selfridge's first result on their connection to Ramsey theory and hypergraph coloring in 1973. Several conventions of these…
Given an edge colouring of a graph with a set of $m$ colours, we say that the graph is (exactly) $m$-coloured if each of the colours is used. We consider edge colourings of the complete graph on $\mathbb{N}$ with infinitely many colours and…
Cram, Domineering, and Arc Kayles are well-studied combinatorial games. They are interpreted as edge-selecting-type games on graphs, and the selected edges during a game form a matching. In this paper, we define a generalized game called…
We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words over some alphabet of colors. A well-studied class of objectives is the one of $\omega$-regular objectives, due to its relation to many…
We introduce the game of Surrounding Cops and Robbers on a graph, as a variant of the original game of Cops and Robbers. In contrast to the original game in which the cops win by occupying the same vertex as the robber, they now win by…