相关论文: Graph Ramsey games
We consider unavoidable chromatic patterns in $2$-colorings of the edges of the complete graph. Several such problems are explored being a junction point between Ramsey theory, extremal graph theory (Tur\'an type problems), zero-sum Ramsey…
We consider $m$-colorings of the edges of a complete graph, where each color class is defined semi-algebraically with bounded complexity. The case $m = 2$ was first studied by Alon et al., who applied this framework to obtain surprisingly…
A graph $G = (V,E)$ is said to be saturated with respect to a monotone increasing graph property ${\mathcal P}$, if $G \notin {\mathcal P}$ but $G \cup \{e\} \in {\mathcal P}$ for every $e \in \binom{V}{2} \setminus E$. The saturation game…
We consider the graph coloring game, a game in which two players take turns properly coloring the vertices of a graph, with one player attempting to complete a proper coloring, and the other player attempting to prevent a proper coloring.…
We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…
First cycle games (FCG) are played on a finite graph by two players who push a token along the edges until a vertex is repeated, and a simple cycle is formed. The winner is determined by some fixed property Y of the sequence of labels of…
We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…
Given a graph $G$ and $k \in \mathbb{N}$, we introduce the following game played in $G$. Each round, Alice colours an uncoloured vertex of $G$ red, and then Bob colours one blue (if any remain). Once every vertex is coloured, Alice wins if…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
The semi-random graph process is a single-player game that begins with an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex…
Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…
In this paper we will be introducing a type of game which as far as this author is aware has never been studied before. These are games where there are two players, one who is trying to get one of his pieces, called a King to a predefined…
We study the following game on a finite graph $G = (V, E)$. At the start, each edge is assigned an integer $n_e \ge 0$, $n = \sum_{e \in E} n_e$. In round $t$, $1 \le t \le n$, a uniformly random vertex $v \in V$ is chosen and one of the…
In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…
We study a recently introduced two-person combinatorial game, the $(a,b)$-monochromatic clique transversal game which is played by Alice and Bob on a graph $G$. As we observe, this game is equivalent to the $(b,a)$-biased Maker-Breaker game…
In this note we study graphs $G_r$ with the property that every colouring of $E(G_r)$ with $r+1$ colours admits a copy of some graph $H$ using at most $r$ colours. For $1\le r\le e(H)$ such graphs occur naturally at intermediate steps in…
We study two impartial games introduced by Anderson and Harary and further developed by Barnes. Both games are played by two players who alternately select previously unselected elements of a finite group. The first player who builds a…
We consider extremal edge-coloring problems inspired by the theory of anti-Ramsey / rainbow coloring, and further by odd-colorings and conflict-free colorings. Let $G$ be a graph, and $F$ any given family of graphs. For every integer $n…
This paper studies a 3D multiplayer reach-avoid differential game with a goal region and a play region. Multiple pursuers defend the goal region by consecutively capturing multiple evaders in the play region. The players have heterogeneous…
Generalized Geography is a combinatorial game played on a directed graph. Players take turns moving a token from vertex to vertex, deleting a vertex after moving the token away from it. A player unable to move loses. It is well known that…