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We study the Torus Puzzle, a solitaire game in which the elements of an input $m \times n$ matrix need to be rearranged into a target configuration via a sequence of unit rotations (i.e., circular shifts) of rows and/or columns. Amano et…

数据结构与算法 · 计算机科学 2026-05-19 Matteo Caporrella , Stefano Leucci

We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…

概率论 · 数学 2018-01-25 Sylvain Delattre , Nicolas Fournier

We present and analyze PackIt!, a turn-based game consisting of packing rectangles on an $n \times n$ grid. PackIt! can be easily played on paper, either as a competitive two-player game or in \emph{solitaire} fashion. On the $t$-th turn, a…

组合数学 · 数学 2024-05-17 Thomas Garrison , Marijn J. H. Heule , Bernardo Subercaseaux

Tetris Block Puzzle is a single player stochastic puzzle in which a player places blocks on an 8 x 8 grid to complete lines; its popular variants have amassed tens of millions of downloads. Despite this reach, there is little principled…

人工智能 · 计算机科学 2026-03-23 Chun-Jui Wang , Jian-Ting Guo , Hung Guei , Chung-Chin Shih , Ti-Rong Wu , I-Chen Wu

We define a new escape game in graphs that we call Nemesis. The game is played on a graph having a subset of vertices labeled as exits and the goal of one of the two players, called the fugitive, is to reach one of these exit vertices. The…

数据结构与算法 · 计算机科学 2026-01-21 Pierre Bergé , Antoine Dailly , Yan Gerard

We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our…

计算复杂性 · 计算机科学 2012-04-23 Michiel de Bondt

The space of finite games can be decomposed into three orthogonal subspaces [5], which are the subspaces of pure potential games, nonstrategic games and pure harmonic games. The orthogonal projections onto these subspaces are represented as…

最优化与控制 · 数学 2015-12-29 Kuize Zhang

It is well-known that the question of whether a given finite region can be tiled with a given set of tiles is NP-complete. We show that the same is true for the right tromino and square tetromino on the square lattice, or for the right…

组合数学 · 数学 2007-05-23 Cristopher Moore , John Michael Robson

We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within…

量子物理 · 物理学 2007-11-21 Julia Kempe , Hirotada Kobayashi , Keiji Matsumoto , Ben Toner , Thomas Vidick

Cooperative games with nonempty core are called balanced, and the set of balanced games is a polyhedron. Given a game with empty core, we look for the closest balanced game, in the sense of the (weighted) Euclidean distance, i.e., the…

计算机科学与博弈论 · 计算机科学 2026-01-23 Pedro García-Segador , Michel Grabisch , Dylan Laplace Mermoud , Pedro Miranda

We study the complexity of a particular class of board games, which we call `slide and merge' games. Namely, we consider 2048 and Threes, which are among the most popular games of their type. In both games, the player is required to slide…

计算复杂性 · 计算机科学 2015-01-19 Ahmed Abdelkader , Aditya Acharya , Philip Dasler

We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but…

The problem that we consider is the following: given an $n \times n$ array $A$ of positive numbers, find a tiling using at most $p$ rectangles (which means that each array element must be covered by some rectangle and no two rectangles must…

数据结构与算法 · 计算机科学 2017-03-07 Grzegorz Głuch , Krzysztof Loryś

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

Holzer and Holzer (Discrete Applied Mathematics 144(3):345--358, 2004) proved that the Tantrix(TM) rotation puzzle problem is NP-complete. They also showed that for infinite rotation puzzles, this problem becomes undecidable. We study the…

计算复杂性 · 计算机科学 2008-06-09 Dorothea Baumeister , Joerg Rothe

It is shown that the toy Turing Tumble, suitably extended with an infinitely long game board and unlimited supply of pieces, is Turing-Complete. This is achieved via direct simulation of a Turing machine. Unlike previously informally…

形式语言与自动机理论 · 计算机科学 2021-10-19 Lenny Pitt

Given a tree $T=(V,E)$ on $n$ vertices, we consider the $(1 : q)$ Maker-Breaker tree embedding game ${\mathcal T}_n$. The board of this game is the edge set of the complete graph on $n$ vertices. Maker wins ${\mathcal T}_n$ if and only if…

组合数学 · 数学 2010-10-15 Asaf Ferber , Dan Hefetz , Michael Krivelevich

Despite its long history, the classical game of peg solitaire continues to attract the attention of the scientific community. In this paper, we consider two problems with an algorithmic flavour which are related with this game, namely…

离散数学 · 计算机科学 2016-05-16 Luciano Gualà , Stefano Leucci , Emanuele Natale , Roberto Tauraso

The game of SET is a popular card game in which the objective is to form Sets using cards from a special deck. In this paper we study single- and multi-round variations of this game from the computational complexity point of view and…

计算复杂性 · 计算机科学 2013-09-26 Michael Lampis , Valia Mitsou

In areas as diverse as contemporary art, play structures, climbing equipment, and modular construction toys, we see the presence of building block-like polyhedral complexes, which are generalizations of the pieces in the game Tetris. We…

组合数学 · 数学 2026-02-27 Bert Dobbelaere , Peter Kagey , Drake Thomas , Andrés R. Vindas-Meléndez