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Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…

计算机科学与博弈论 · 计算机科学 2012-07-02 Michael L. Littman , Nishkam Ravi , Arjun Talwar , Martin Zinkevich

The Pythagorean formula is one of the most popular ways to measure the true ability of a team. It is very easy to use, estimating a team's winning percentage from the runs they score and allow. This data is readily available on standings…

历史与综述 · 数学 2014-06-04 Steven J. Miller , Taylor Corcoran , Jennifer Gossels , Victor Luo , Jaclyn Porfilio

Bertrand et al. [1] (LMCS 2019) describe two-player zero-sum games in which one player tries to achieve a reachability objective in $n$ games (on the same finite arena) simultaneously by broadcasting actions, and where the opponent has full…

计算机科学中的逻辑 · 计算机科学 2019-09-17 Corto Mascle , Mahsa Shirmohammadi , Patrick Totzke

In this paper, we show that the problem of determining whether one player can force a win in a multiplayer version of the children's card game War is PSPACE-hard. The same reduction shows that a related problem, asking whether a player can…

计算复杂性 · 计算机科学 2015-03-11 Jonathan Weed

We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness result holds for a version of the problem where the player has oracle access to the computer player's moves. Specifically, we show that for an…

计算复杂性 · 计算机科学 2014-08-28 Rahul Mehta

To score goals in football, a team needs to move forward on the pitch and there are various ways to do so. Depending on the game plan & philosophy; some teams prefer to play long balls from either wings or defense. Others, prefer to…

机器学习 · 计算机科学 2023-02-22 Hadi Sotudeh

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…

计算机科学与博弈论 · 计算机科学 2017-07-10 Josep Freixas , Marc Freixas , Sascha Kurz

We provide a self-contained introduction to finite extensive games with perfect information. In these games players proceed in turns having, at each stage, finitely many moves to their disposal, each play always ends, and in each play the…

计算机科学与博弈论 · 计算机科学 2022-04-20 Krzysztof R. Apt , Sunil Simon

Positional games are a well-studied class of combinatorial game. In their usual form, two players take turns to play moves in a set (`the board'), and certain subsets are designated as `winning': the first person to occupy such a set wins…

组合数学 · 数学 2016-07-12 J. Robert Johnson , Imre Leader , Mark Walters

Consider QBF, the Quantified Boolean Formula problem, as a combinatorial game ruleset. The problem is rephrased as determining the winner of the game where two opposing players take turns assigning values to boolean variables. In this…

计算复杂性 · 计算机科学 2014-12-31 Kyle Burke

We introduce a pebble game extended by backtracking options for one of the two players (called Prover) and reduce the provability of the pigeonhole principle for a generic predicate $R$ in the bounded arithmetic $T^2_2(R)$ to the existence…

逻辑 · 数学 2024-12-23 Eitetsu Ken , Mykyta Narusevych

The theory of combinatorial game (like board games) and the theory of social games (where one looks for Nash equilibria) are normally considered as two separate theories. Here we shall see what comes out of combining the ideas. The central…

概率论 · 数学 2010-05-28 Peter Harremoes

The game of war is one of the most popular international children's card games. In the beginning of the game, the pack is split into two parts, then on each move the players reveal their top cards. The player having the highest card…

动力系统 · 数学 2012-04-05 Evgeny Lakshtanov , Vera Roshchina

In numerous positional games the identity of the winner is easily determined. In this case one of the more interesting questions is not {\em who} wins but rather {\em how fast} can one win. These type of problems were studied earlier for…

组合数学 · 数学 2008-06-03 Dan Hefetz , Michael Krivelevich , Miloš Stojaković , Tibor Szabó

We consider a game with two players, consisting of a number of rounds, where the first player to win $n$ rounds becomes the overall winner. Who wins each individual round is governed by a certain urn having two types of balls (type 1 and…

概率论 · 数学 2026-03-05 Stanislav Volkov , Magnus Wiktorsson

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

计算复杂性 · 计算机科学 2012-02-06 Nathanaël Fijalkow , Florian Horn

We study an evolutionary game of chance in which the probabilities for different outcomes (e.g., heads or tails) depend on the amount wagered on those outcomes. The game is perhaps the simplest possible probabilistic game in which…

物理与社会 · 物理学 2007-08-29 Dmitriy Cherkashin , J. Doyne Farmer , Seth Lloyd

We study 2-player impartial games of the form take-away which produce P-positions (second player winning positions) corresponding to complementary Beatty sequences, given by the continued fractions (1;k,1,k,1,...) and (k+1;k,1,k,1,...). Our…

组合数学 · 数学 2013-02-04 Urban Larsson , Mike Weimerskirch

In 1979, David Fabian found a complete game of two-person Chinese Checkers in 30 moves (15 by each player) [Martin Gardner, Penrose Tiles to Trapdoor Ciphers, MAA, 1997]. This solution requires that the two players cooperate to generate a…

组合数学 · 数学 2009-01-13 George I. Bell