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Based on NFL game data we try to predict the outcome of a play in multiple different ways. An application of this is the following: by plugging in various play options one could determine the best play for a given situation in real time.…

机器学习 · 计算机科学 2016-01-05 Brendan Teich , Roman Lutz , Valentin Kassarnig

We analyse the computational complexity of finding Nash equilibria in turn-based stochastic multiplayer games with omega-regular objectives. We show that restricting the search space to equilibria whose payoffs fall into a certain interval…

计算机科学与博弈论 · 计算机科学 2015-07-01 Michael Ummels , Dominik Wojtczak

This paper provides sufficient conditions for the existence of solutions for two-person zero-sum games with inf/sup-compact payoff functions and with possibly noncompact decision sets for both players. Payoff functions may be unbounded, and…

最优化与控制 · 数学 2021-12-22 Eugene A. Feinberg , Pavlo O. Kasyanov , Michael Z. Zgurovsky

We propose a definition of generalized Cops and Robbers games where there are two players, the Pursuer and the Evader, who each move via prescribed rules. If the Pursuer can ensure that the game enters into a fixed set of final positions,…

组合数学 · 数学 2017-04-20 Anthony Bonato , Gary MacGillivray

In the {\em Musical Chairs} game $MC(n,m)$ a team of $n$ players plays against an adversarial {\em scheduler}. The scheduler wins if the game proceeds indefinitely, while termination after a finite number of rounds is declared a win of the…

组合数学 · 数学 2012-08-06 Yehuda Afek , Yakov Babichenko , Uriel Feige , Eli Gafni , Nati Linial , Benny Sudakov

Normally a chess problem must have a unique solution, and is deemed unsound even if there are alternatives that differ only in the order in which the same moves are played. In an enumerative chess problem, the set of moves in the solution…

组合数学 · 数学 2007-05-23 Noam D. Elkies

We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our…

计算复杂性 · 计算机科学 2012-04-23 Michiel de Bondt

Bidding chess is a chess variant where instead of alternating play, players bid for the opportunity to move. Generalizing a known result on so-called Richman games, we show that for a natural class of games including bidding chess, each…

组合数学 · 数学 2017-03-07 Urban Larsson , Johan Wästlund

We are going to show that some variants of a puzzle called Pull in which the boxes have handles (i.e. we can only pull the boxes in certain directions) are NP-hard

计算复杂性 · 计算机科学 2018-01-01 Oscar Temprano

Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…

计算机科学与博弈论 · 计算机科学 2015-07-29 Dietmar Berwanger , Anup Basil Mathew

We present and analyze PackIt!, a turn-based game consisting of packing rectangles on an $n \times n$ grid. PackIt! can be easily played on paper, either as a competitive two-player game or in \emph{solitaire} fashion. On the $t$-th turn, a…

组合数学 · 数学 2024-05-17 Thomas Garrison , Marijn J. H. Heule , Bernardo Subercaseaux

Weighted voting games are a well-known and useful class of succinctly representable simple games that have many real-world applications, e.g., to model collective decision-making in legislative bodies or shareholder voting. Among the…

计算机科学与博弈论 · 计算机科学 2024-08-20 Joanna Kaczmarek , Jörg Rothe

Although mixed extensions of finite games always admit equilibria, this is not the case for countable games, the best-known example being Wald's pick-the-larger-integer game. Several authors have provided conditions for the existence of…

计算机科学与博弈论 · 计算机科学 2017-04-04 Valerio Capraro , Marco Scarsini

Gambits are central to human decision-making. Our goal is to provide a theory of Gambits. A Gambit is a combination of psychological and technical factors designed to disrupt predictable play. Chess provides an environment to study gambits…

理论经济学 · 经济学 2022-04-14 Shiva Maharaj , Nicholas Polson , Christian Turk

We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…

计算机科学与博弈论 · 计算机科学 2026-01-13 Sarvin Bahmani , Rasmus Ibsen-Jensen , Soumyajit Paul , Sven Schewe , Friedrich Slivovsky , Qiyi Tang , Dominik Wojtczak , Shufang Zhu

Tumbleweed is a popular two-player perfect-information new territorial game played at the prestigious Mind Sport Olympiad. We define a generalized version of the game, where the board size is arbitrary and so is the possible number of…

计算复杂性 · 计算机科学 2022-06-22 Lear Bahack

This paper studies a single-suit version of the card game War on a finite deck of cards. There are varying methods of how players put the cards that they win back into their hands, but we primarily consider randomly putting the cards back…

组合数学 · 数学 2022-02-02 Tanya Khovanova , Atharva Pathak

A checkers-like model game with a simplified set of rules is studied through extensive simulations of agents with different expertise and strategies. The introduction of complementary strategies, in a quite general way, provides a tool to…

We study the problem of computing an $\epsilon$-Nash equilibrium in repeated games. Earlier work by Borgs et al. [2010] suggests that this problem is intractable. We show that if we make a slight change to their model---modeling the players…

计算机科学与博弈论 · 计算机科学 2015-03-24 Joseph Y. Halpern , Rafael Pass , Lior Seeman

We prove two determinacy and decidability results about two-players stochastic reachability games with partial observation on both sides and finitely many states, signals and actions.

计算机科学与博弈论 · 计算机科学 2008-11-26 Nathalie Bertrand , Blaise Genest , Hugo Gimbert