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相关论文: What's in a BIP? Exploring the Lived Experiences o…

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A particular measure to evaluate a head-mounted display (HMD) based experience is the state of feeling present in virtual reality. Interruptions of a presence experience - break in presence (BIP) - appearing over time, need to be detected…

人机交互 · 计算机科学 2019-05-15 Christian Mai , Heinrich Hußmann

In this paper, the problem of enhancing the virtual reality (VR) experience for wireless users is investigated by minimizing the occurrence of breaks in presence (BIP) that can detach the users from their virtual world. To measure the BIP…

信息论 · 计算机科学 2019-09-16 Mingzhe Chen , Omid Semiari , Walid Saad , Xuanlin Liu , Changchuan Yin

Virtual Reality (VR) provides immersive experiences in the virtual world, but it may reduce users' awareness of physical surroundings and cause safety concerns and psychological discomfort. Hence, there is a need of an ambient information…

人机交互 · 计算机科学 2018-09-18 Zhenyi He , Fengyuan Zhu , Ken Perlin , Xiaojuan Ma

Presence is an important and widely used metric to measure the quality of virtual reality (VR) applications. Given the multifaceted and subjective nature of presence, the most common measures for presence are questionnaires. But there is…

人机交互 · 计算机科学 2025-04-15 Annalisa Degenhard , Ali Askari , Michael Rietzler , Enrico Rukzio

Presence in virtual reality (VR), the subjective sense of "being there" in a virtual environment, is notoriously difficult to measure. Electroencephalography (EEG) may offer a promising, unobtrusive means of assessing a user's momentary…

人机交互 · 计算机科学 2025-09-03 Evan G. Center , Matti Pouke , Alessandro Nardi , Lukas Gehrke , Klaus Gramann , Timo Ojala , Steven M. LaValle

The sense of presence is central to immersive experiences in Virtual Reality (VR), and particularly salient in socially rich platforms like social VR. While prior studies have explored various aspects related to presence, less is known…

人机交互 · 计算机科学 2026-02-16 Qijia Chen , Andrea Bellucci , Giulio Jacucci

Virtual Reality (VR) moves away from well-controlled laboratory environments into public and personal spaces. As users are visually disconnected from the physical environment, interacting in an uncontrolled space frequently leads to…

人机交互 · 计算机科学 2024-04-02 Wen-Jie Tseng

Virtual reality (VR) users often encounter interruptions, posing challenges to maintaining real-world awareness during immersive experiences. The Passthrough feature in VR headsets allows users to view their physical surroundings without…

人机交互 · 计算机科学 2025-03-21 Zixuan Guo , Yuekai Shi , Tiantian Ye , Tingjie Wan , Hai-Ning Liang

Contemporary product analytics systems require users to pose explicit queries, such as writing SQL, configuring dashboards, or constructing funnels, before insights can surface. This pull-based paradigm creates a bottleneck: it requires…

信息检索 · 计算机科学 2026-04-29 Arun Patra , Bhushan Vadgave

Virtual reality (VR) can create compelling experiences that evoke presence, the sense of ``being there.'' However, problems in rendering can create sensorimotor disruptions that undermine presence and task performance. Presence is typically…

人机交互 · 计算机科学 2025-10-28 Lukas Gehrke , Leonie Terfurth , Klaus Gramann

Mid-air interaction is one of the promising interaction modalities in virtual reality (VR) due to its merits in naturalness and intuitiveness, but the interaction suffers from the lack of haptic feedback as no force or vibrotactile feedback…

人机交互 · 计算机科学 2022-09-16 Woojoo Kim , Shuping Xiong

In the development and evolution of VR ecosystem, platform stakeholders continuously adapt their products in response to user and technical feedback, often reflected in subtle shifts in discussion topics or system updates. A comprehensive…

In the field of autonomous driving research, the use of immersive virtual reality (VR) techniques is widespread to enable a variety of studies under safe and controlled conditions. However, this methodology is only valid and consistent if…

People with vision impairments (VIPs) often rely on their remaining vision when interacting with user interfaces. Simulating visual impairments is an effective tool for designers, fostering awareness of the challenges faced by VIPs. While…

人机交互 · 计算机科学 2025-07-15 Max Rädler , Mark Colley , Enrico Rukzio

Behavioral approach tests are a common means of assessing specific phobias. In these tests, participants move towards an anxiety-inducing stimulus as close as they are willing to, with the final distance indicating the severity of the…

人机交互 · 计算机科学 2026-05-05 Florian Grensing , Vanessa Schmuecker , Anne Hildebrand , Tim Klucken , Maria Maleshkova

Immersive video, namely 180-degree and 360-degree video designed to be viewed through head-mounted displays, constitutes a boundary case between interactive VR and conventional two-dimensional video for reconsidering self-experience in XR.…

人机交互 · 计算机科学 2026-05-06 Koichi Toida

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

人机交互 · 计算机科学 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

Personal informatics (PI) systems, powered by smartphones and wearables, enable people to lead healthier lifestyles by providing meaningful and actionable insights that break down barriers between users and their health information. Today,…

计算机与社会 · 计算机科学 2023-07-27 Sofia Yfantidou , Pavlos Sermpezis , Athena Vakali , Ricardo Baeza-Yates

Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative…

人机交互 · 计算机科学 2020-02-19 René Peinl , Tobias Wirth

What is after presence? Spatial presence, the sense of "being there", is becoming less of a primary objective and more of a baseline expectation of virtual reality. More than six decades after its invention, VR is shifting from a technical…

人机交互 · 计算机科学 2025-12-05 E. Ch'ng
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