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Anime video generation faces significant challenges due to the scarcity of anime data and unusual motion patterns, leading to issues such as motion distortion and flickering artifacts, which result in misalignment with human preferences.…

计算机视觉与模式识别 · 计算机科学 2025-06-25 Bingwen Zhu , Yudong Jiang , Baohan Xu , Siqian Yang , Mingyu Yin , Yidi Wu , Huyang Sun , Zuxuan Wu

Japanese character figurines are popular and have pivot position in Otaku culture. Although numerous robots have been developed, less have focused on otaku-culture or on embodying the anime character figurine. Therefore, we take the first…

Memes are a popular element of modern web communication, used not only as static artifacts but also as interactive replies within conversations. While computational research has focused on analyzing the intrinsic properties of memes, the…

机器学习 · 计算机科学 2026-02-19 Ryosuke Kohita , Seiichiro Yoshioka

Animated movies are captivating for their unique character designs and imaginative storytelling, yet they pose significant challenges for existing recognition systems. Unlike the consistent visual patterns detected by conventional face…

计算机视觉与模式识别 · 计算机科学 2025-09-16 Zhongrui Gui , Junyu Xie , Tengda Han , Weidi Xie , Andrew Zisserman

We present CHARM, a novel parametric representation and generative framework for anime hairstyle modeling. While traditional hair modeling methods focus on realistic hair using strand-based or volumetric representations, anime hairstyle…

图形学 · 计算机科学 2025-09-26 Yuze He , Yanning Zhou , Wang Zhao , Jingwen Ye , Yushi Bai , Kaiwen Xiao , Yong-Jin Liu , Zhongqian Sun , Wei Yang

Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic…

计算机视觉与模式识别 · 计算机科学 2015-02-27 Martin Bauer , Markus Eslitzbichler , Markus Grasmair

Although pervasive sensing technologies are increasingly capable of continuously detecting human emotional states, there is still a critical challenge: how to unobtrusively communicate this sensed data back to the user. Realistic avatars…

人机交互 · 计算机科学 2026-05-13 Michal R. Wrobel , Duygun Erol Barkana , Agnieszka Landowska

Inference of online social network users' attributes and interests has been an active research topic. Accurate identification of users' attributes and interests is crucial for improving the performance of personalization and recommender…

社会与信息网络 · 计算机科学 2015-04-21 Quanzeng You , Sumit Bhatia , Jiebo Luo

Personality analysis has been widely studied in psychology, neuropsychology, and signal processing fields, among others. From the past few years, it also became an attractive research area in visual computing. From the computational point…

Can we derive computational metrics to quantify visual creativity in drawings across intelligent agents, while accounting for inherent differences in technical skill and style? To answer this, we curate a novel dataset consisting of 1338…

人机交互 · 计算机科学 2025-02-11 Surabhi S Nath , Guiomar del Cuvillo y Schröder , Claire E. Stevenson

We present a lightweight appearance adapter for Stable Diffusion that enables controllable and consistent anime character generation under diverse editing conditions. Instead of relying on large-scale vision-language models or per-subject…

计算机视觉与模式识别 · 计算机科学 2026-05-21 Yixuan Han

Kawaii is the Japanese concept of cute++, a global export with local characteristics. Recent work has explored kawaii as a feature of user experience (UX) with social robots, virtual characters, and voice assistants, i.e., kawaii vocalics.…

人机交互 · 计算机科学 2023-10-10 Katie Seaborn , Katja Rogers , Somang Name , Miu Kojima

We show how to learn a map that takes a content code, derived from a face image, and a randomly chosen style code to an anime image. We derive an adversarial loss from our simple and effective definitions of style and content. This…

计算机视觉与模式识别 · 计算机科学 2021-06-15 Min Jin Chong , David Forsyth

Recent advances in AI has made automated analysis of complex media content at scale possible while generating actionable insights regarding character representation along such dimensions as gender and age. Past works focused on quantifying…

人机交互 · 计算机科学 2025-08-28 Evdoxia Taka , Debadyuti Bhattacharya , Joanne Garde-Hansen , Sanjay Sharma , Tanaya Guha

We propose a new type of full-body human avatars, which combines parametric mesh-based body model with a neural texture. We show that with the help of neural textures, such avatars can successfully model clothing and hair, which usually…

计算机视觉与模式识别 · 计算机科学 2021-04-20 Artur Grigorev , Karim Iskakov , Anastasia Ianina , Renat Bashirov , Ilya Zakharkin , Alexander Vakhitov , Victor Lempitsky

In the rapidly evolving landscape of social media, the introduction of new emojis in Unicode release versions presents a structured opportunity to explore digital language evolution. Analyzing a large dataset of sampled English tweets, we…

计算机与社会 · 计算机科学 2024-02-23 Yuhang Zhou , Xuan Lu , Wei Ai

In this paper, we focus on how artificial intelligence (AI) can be used to assist users in the creation of anime portraits, that is, converting rough sketches into anime portraits during their sketching process. The input is a sequence of…

计算机视觉与模式识别 · 计算机科学 2023-06-14 Zhengyu Huang , Haoran Xie , Tsukasa Fukusato , Kazunori Miyata

This paper proposes a perceptual visual analysis regarding the personality of virtual humans. Many studies have presented findings regarding the way human beings perceive virtual humans with respect to their faces, body animation, motion in…

This survey explores the burgeoning field of role-playing with language models, focusing on their development from early persona-based models to advanced character-driven simulations facilitated by Large Language Models (LLMs). Initially…

人工智能 · 计算机科学 2025-01-13 Nuo Chen , Yan Wang , Yang Deng , Jia Li

Self-tracking physiological and psychological data poses the challenge of presentation and interpretation. Insightful narratives for self-tracking data can motivate the user towards constructive self-reflection. One powerful form of…

人机交互 · 计算机科学 2018-01-10 Fengjiao Peng , Veronica LaBelle , Emily Yue , Rosalind Picard