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Recent advances in large language models (LLMs) have enabled human-like social simulations at unprecedented scale and fidelity, offering new opportunities for computational social science. A key challenge, however, is the construction of…

计算与语言 · 计算机科学 2025-10-07 Zhengyu Hu , Jianxun Lian , Zheyuan Xiao , Max Xiong , Yuxuan Lei , Tianfu Wang , Kaize Ding , Ziang Xiao , Nicholas Jing Yuan , Xing Xie

Creating hand-drawn animation sequences is labor-intensive and demands professional expertise. We introduce PhysAnimator, a novel approach for generating physically plausible meanwhile anime-stylized animation from static anime…

图形学 · 计算机科学 2025-03-27 Tianyi Xie , Yiwei Zhao , Ying Jiang , Chenfanfu Jiang

Conversational agents are increasingly expected to adapt across contexts and evolve their personalities through interactions, yet most remain static once configured. We present an exploratory study of how user expectations form and evolve…

Creating high-quality anime illustrations presents notable challenges, particularly for beginners, due to the intricate styles and fine details inherent in anime art. We present an interactive drawing guidance system specifically designed…

图形学 · 计算机科学 2025-07-15 Chuang Chen , Xiaoxuan Xie , Yongming Zhang , Tianyu Zhang , Haoran Xie

Imagine Mr. Bean stepping into Tom and Jerry--can we generate videos where characters interact naturally across different worlds? We study inter-character interaction in text-to-video generation, where the key challenge is to preserve each…

计算机视觉与模式识别 · 计算机科学 2025-10-07 Tingting Liao , Chongjian Ge , Guangyi Liu , Hao Li , Yi Zhou

We propose PAniC-3D, a system to reconstruct stylized 3D character heads directly from illustrated (p)ortraits of (ani)me (c)haracters. Our anime-style domain poses unique challenges to single-view reconstruction; compared to natural images…

计算机视觉与模式识别 · 计算机科学 2023-03-28 Shuhong Chen , Kevin Zhang , Yichun Shi , Heng Wang , Yiheng Zhu , Guoxian Song , Sizhe An , Janus Kristjansson , Xiao Yang , Matthias Zwicker

Massive multiplayer online role-playing games (MMORPGs) are very popular in past few years. The profit of an MMORPG company is proportional to how many users registered, and the instant number of online avatars is a key factor to assess how…

物理与社会 · 物理学 2009-12-10 Zhi-Qiang Jiang , Fei Ren , Gao-Feng Gu , Qun-Zhao Tan , Wei-Xing Zhou

As the deployment of large language models (LLMs) expands, there is an increasing demand for personalized LLMs. One method to personalize and guide the outputs of these models is by assigning a persona -- a role that describes the expected…

计算与语言 · 计算机科学 2024-09-19 Mahammed Kamruzzaman , Hieu Nguyen , Nazmul Hassan , Gene Louis Kim

In virtual reality (VR) education, especially in creative fields like film production, avatar design and narrative style extend beyond appearance and aesthetics. This study explores how the interaction between avatar gender, the dominant…

人机交互 · 计算机科学 2025-09-16 Zheng Wei , Jia Sun , Junxiang Liao , Lik-Hang Lee , Pan Hui , Huamin Qu , Wai Tong , Xian Xu

This research explores the potential of Large Language Models (LLMs) to utilize psychometric values, specifically personality information, within the context of video game character development. Affective Computing (AC) systems quantify a…

计算与语言 · 计算机科学 2024-02-26 Lawrence J. Klinkert , Stephanie Buongiorno , Corey Clark

Understanding region-wise correspondences between manga line art images is fundamental for high-level manga processing, supporting downstream tasks such as line art colorization and in-between frame generation. Unlike natural images that…

计算机视觉与模式识别 · 计算机科学 2025-11-19 Yingxuan Li , Jiafeng Mao , Qianru Qiu , Yusuke Matsui

It is now possible to reconstruct dynamic human motion and shape from a sparse set of cameras using Neural Radiance Fields (NeRF) driven by an underlying skeleton. However, a challenge remains to model the deformation of cloth and skin in…

计算机视觉与模式识别 · 计算机科学 2023-10-02 Chunjin Song , Bastian Wandt , Helge Rhodin

Creativity of generative AI models has been a subject of scientific debate in the last years, without a conclusive answer. In this paper, we study creativity from a practical perspective and introduce quantitative measures that help the…

计算机视觉与模式识别 · 计算机科学 2025-05-09 Aditi Ramaswamy , Hana Chockler , Melane Navaratnarajah

We investigate the predictability of successful memes using their early spreading patterns in the underlying social networks. We propose and analyze a comprehensive set of features and develop an accurate model to predict future popularity…

社会与信息网络 · 计算机科学 2014-06-02 Lilian Weng , Filippo Menczer , Yong-Yeol Ahn

The internet has been blurring the lines between local and global cultures, affecting in different ways the perception of people about themselves and others. In the global context of the internet, search engine platforms are a key mediator…

计算机与社会 · 计算机科学 2016-11-09 Gabriel Magno , Camila Souza Araújo , Wagner Meira , Virgilio Almeida

ANIMO (Analysis of Networks with Interactive MOdeling) is a software for modeling biological networks, such as e.g. signaling, metabolic or gene networks. An ANIMO model is essentially the sum of a network topology and a number of…

分子网络 · 定量生物学 2014-04-03 Stefano Schivo , Jetse Scholma , Marcel Karperien , Janine N. Post , Jaco van de Pol , Rom Langerak

One of the fundamental questions of cultural evolutionary research is how individual-level processes scale up to generate population-level patterns. Previous studies in music have revealed that frequency-based bias (e.g. conformity and…

应用统计 · 统计学 2019-07-01 Mason Youngblood

A look is worth a thousand words is a popular phrase. And why is a simple look enough to portray our feelings about something or someone? Behind this question are the theoretical foundations of the field of psychology regarding social…

计算机视觉与模式识别 · 计算机科学 2023-12-05 Vitor Miguel Xavier Peres , Greice Pinho Dal Molin , Soraia Raupp Musse

We present a novel method for high detail-preserving human avatar creation from monocular video. A parameterized body model is refined and optimized to maximally resemble subjects from a video showing them from all sides. Our avatars…

计算机视觉与模式识别 · 计算机科学 2018-08-07 Thiemo Alldieck , Marcus Magnor , Weipeng Xu , Christian Theobalt , Gerard Pons-Moll

Opinions are an integral part of how we perceive the world and each other. They shape collective action, playing a role in democratic processes, the evolution of norms, and cultural change. For decades, researchers in the social and natural…

物理与社会 · 物理学 2022-12-21 Antonio F. Peralta , János Kertész , Gerardo Iñiguez
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