相关论文: From Pixels to Personas: Tracking the Evolution of…
Shape analysis methods have in the past few years become very popular, both for theoretical exploration as well as from an application point of view. Originally developed for planar curves, these methods have been expanded to higher…
As subjective artistic creations, artistic paintings carry emotion of their creators. Emotions expressed in paintings and emotion aroused in spectators by paintings are two kinds of emotions that scholars have paid attention to. Traditional…
There are many reasons for utilising 3D animation and virtual reality in sexuality research. Apart from providing a mean with which to (re)experience certain situations there are four main advantages: a) bespoke animated stimuli can be…
Do speakers of different languages talk differently about what they see? Behavioural and cognitive studies report cultural effects on perception; however, these are mostly limited in scope and hard to replicate. In this work, we conduct the…
Japanese comics (called manga) are traditionally created in monochrome format. In recent years, in addition to monochrome comics, full color comics, a more attractive medium, have appeared. Unfortunately, color comics require manual…
Scaling and sustaining educational innovations is a common problem in the learning sciences. Professional development resources around educational innovations that are personalized to appeal to the needs and motivations of different types…
Emojis have been widely used in textual communications as a new way to convey nonverbal cues. An interesting observation is the various emoji usage patterns among different users. In this paper, we investigate the correlation between user…
Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…
Social bias in generative AI can manifest not only as performance disparities but also as associational bias, whereby models learn and reproduce stereotypical associations between concepts and demographic groups, even in the absence of…
Speculative technologies in science fiction have long inspired advancements in Human-Computer Interaction (HCI). Doraemon, a Japanese manga featuring a robotic cat from the 22nd century, presents an extensive collection of futuristic…
The successful portrayal of personality in digital characters improves communication and immersion. Current research focuses on expressing personality through modifying animations using heuristic rules or data-driven models. While studies…
Meme is an interesting word. Internet memes offer unique insights into the changes in our perception of the world, the media and our own lives. If you surf the Internet for long enough, you will see it somewhere on the Internet. With the…
An increasing number of online interaction settings now provide the possibility to visually represent oneself via an animated avatar instead of a video stream. Benefits include protecting the communicator's privacy while still providing a…
In this paper, we propose PixelHuman, a novel human rendering model that generates animatable human scenes from a few images of a person with unseen identity, views, and poses. Previous work have demonstrated reasonable performance in novel…
3D Virtual Human technology is growing with several potential applications in health, education, business and telecommunications. Investigating the perception of these virtual humans can help guide to develop better and more effective…
Greyscale image colorization for applications in image restoration has seen significant improvements in recent years. Many of these techniques that use learning-based methods struggle to effectively colorize sparse inputs. With the…
The ubiquity of digital music consumption has made it possible to extract information about modern music that allows us to perform large scale analysis of stylistic change over time. In order to uncover underlying patterns in cultural…
Accurate evaluation of human aesthetic preferences represents a major challenge for creative evolutionary and generative systems research. Prior work has tended to focus on feature measures of the artefact, such as symmetry, complexity and…
These days, due to the increasing amount of information generated on the web, most web service providers try to personalize their services. Users also interact with web-based systems in multiple ways and state their interests and…
The unclear development direction of human society is a deep reason for that it is difficult to form a uniform ethical standard for human society and artificial intelligence. Since the 21st century, the latest advances in the Internet,…