相关论文: A Complete Characterization of Convexity in Flow G…
Except for special classes of games, there is no systematic framework for analyzing the dynamical properties of multi-agent strategic interactions. Potential games are one such special but restrictive class of games that allow for tractable…
We present a new model of incomplete information games without private information in which the players use a distributionally robust optimization approach to cope with the payoff uncertainty. With some specific restrictions, we show that…
We investigate multi-round team competitions between two teams, where each team selects one of its players simultaneously in each round and each player can play at most once. The competition defines an extensive-form game with perfect…
We put forward a new model of congestion games where agents have uncertainty over the routes used by other agents. We take a non-probabilistic approach, assuming that each agent knows that the number of agents using an edge is within a…
Hydrodynamic equations for ideal incompressible fluid are written in terms of generalized stream function. Two-dimensional version of these equations is transformed to the form of one dynamic equation for the stream function. This equation…
Two dimensional active fluids display a transition from turbulent to coherent flow upon decreasing the size of the confining geometry. A recent experiment suggests that the behavior in three dimensions is remarkably different; emergent…
The convergence of the projection algorithm for solving the convex feasibility problem for a family of closed convex sets, is in connection with the regularity properties of the family. In the paper [18] are pointed out four cases of such a…
We construct several definitions of imbalance and playability, both of which are related to the existence of dominated strategies. Specifically, a maximally balanced game and a playable game cannot have dominated strategies for any player.…
To generalize complementarities for games, we introduce some conditions weaker than quasisupermodularity and the single crossing property. We prove that the Nash equilibria of a game satisfying these conditions form a nonempty complete…
We study the properties of Braess's paradox in the context of the model of congestion games with flow over time introduced by Koch and Skutella. We compare them to the well known properties of Braess's paradox for Wardrop's model of games…
Time-sensitive networks require timely and accurate monitoring of the status of the network. To achieve this, many devices send packets periodically, which are then aggregated and forwarded to the controller. Bounding the aggregate…
Fortification-interdiction games are tri-level adversarial games where two opponents act in succession to protect, disrupt and simply use an infrastructure for a specific purpose. Many such games have been formulated and tackled in the…
We consider a two-player game of war of attrition under complete information. It is well-known that this class of games admits equilibria in pure, as well as mixed strategies, and much of the literature has focused on the latter. We show…
In this paper, we focus our attention on the large capacities unsplittable flow problem in a game theoretic setting. In this setting, there are selfish agents, which control some of the requests characteristics, and may be dishonest about…
We consider finite two-person normal form games. The following four properties of their game forms are equivalent: (i) Nash-solvability, (ii) zero-sum-solvability, (iii) win-lose-solvability, and (iv) tightness. For (ii, iii, iv) this was…
Projection games constitute an important class of nonlocal games where, for any answer from the first player, there is a unique correct answer for the second player. This class of games captures nonlocal games arising from constraint…
Recently, Apt and Markakis introduced a model for product adoption in social networks with multiple products, where the agents, influenced by their neighbours, can adopt one out of several alternatives (products). To analyze these networks…
We use the vorticity transportation equation as the start point--with the help of stream function for two-dimensional planar incompressible flows--to obtain exact solutions that characterize evolution and dynamics of the flows. These…
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special classes of graphs such as those with bounded treewidth. It…
This article discusses a relatively new geometric flow, called the hypersymplectic flow. In the first half of the article we explain the original motivating ideas for the flow, coming from both 4-dimensional symplectic topology and…